REM play 83

SET_GENERATE_SPEED(500)
MAX_CREATURES(PLAYER0,20)
Max_Creatures(PLayer1,30)
Max_Creatures(PLayer2,30) 
START_MONEY(PLAYER0,25000)
Start_Money(player1,15000)
Start_Money(player2,15000) 

ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(Troll,10)
ADD_CREATURE_TO_POOL(Bug,15)
ADD_CREATURE_TO_POOL(Spider,15)
ADD_CREATURE_TO_POOL(Fly,15)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(Dragon,25)
ADD_CREATURE_TO_POOL(Demonspawn,20)  

CREATURE_AVAILABLE(ALL_PLAYERS,Troll,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Dragon,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Spider,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Fly,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Bug,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,Demonspawn,1,1) 

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,Bridge,1,0)
ROOM_AVAILABLE(PLAYER1,Bridge,1,0) 

ROOM_AVAILABLE(ALL_PLAYERS,Workshop,1,0) 
ROOM_AVAILABLE(PLAYER1,Graveyard,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_Sight,1,0) 
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(All_PLAYERs,POWER_lightning,1,0)
MAGIC_AVAILABLE(PLAYER0,Power_Destroy_walls,1,0)

Door_available(all_players,Steel,1,0)
Door_available(all_players,Magic,1,0)

Trap_Available(All_players,Poison_GAS,1,0)
Trap_Available(All_players,Boulder,1,0)
Trap_Available(All_players,Lava,1,0)

DISPLAY_OBJECTIVE(892, PLAYER0)

COMPUTER_PLAYER(PLAYER1, 1)
COMPUTER_PLAYER(PLAYER2, 4)

IF(player0,All_Dungeons_destroyed == 1)
          Win_game
        ENDIF
















