    --
     ͻ                        DETRIS GolD                         
        
  --
     (c) Copyright by Henning Dierolf a.k.a. NEXUS/(NEXUS PRODUCTIONS)   
                           All Rights reserved                        ſ
  --
                              (first version:[*Date:05/01/97*])
                              actualized:[*Date:July/98*] 

    
    
      Content  
  
    EGO Part ............................................................
    System requirements .................................................
    About playing the Game ..............................................
    Files in the archive ................................................
    Program info ........................................................
    Bugz & -Testing ....................................................
  
    
   

  --
     - EGO -
  --
     This is the small part of this document I reserved for personal
     purposes.
     I was born in the spring of 1980 in southern Germany. With 12 years
     I programmed first time. (Pascal). About 1-2 years later I
     noticed the international demoscene and its compositions as
     I studied the contents of several CD-ROMs. Source code,
     some editorials,fantastic impressing demos & such stuff made me
     extend my knowledge of many related things day and night.
     Later, as I saw some source code like the one of the pmode dos extender
     by tran the first time tears ran down my eyes. In the following
     years up to now I learned coding in Assembler,Pascal,C,C++,JAVA,
     Fortran,Delphi; In my unbordered point of view I enhanced my
     skills as a graphician and as a musician too. That's very
     useful, because on the one hand I'm able of programming own
     graphics & sound tools and on the other hand I'm able
     of making the graphics and the musics needed for my own
     as well. Detris Gold is the first result of my life as
     a multi talented young computer freak. Okay, I confess that it's
     not the perfect looking hitech prog. some people expect.
     The reason is, that I made it in the earlier days (mainly july95'96)
     and that I didn't want it to be such a months taking big project.
     I simply wanted to put the big part of my knowledge of these days
     somehow into reality.
     But I see, that in the last years the demo scene changed roughly.
     The individual character of demos and demogroups got lost.
     Innovative and really inspiring things are rare nowadays.
     People think, that the remake of some demo parts and the
     presentation of the newest effects often provided by hardware
     boards are so cool.(?!?).Developing an own style they never
     have on their minds.
     I'll try to change this in the future. But I hope I'm not
     the only one who thinks so.
     Be excited of my future productions !.

     You can contact me at hdprod@geocities.com
     
     Might the force be with us. :-)
     

  --
                            - System requirements -
  --

      -- CPU --
         at least 386DX with 4MB RAM,VGA

      -- Soundcards supported --
         Soundblaster 32
         Soundblaster 16
         Soundblaster pro
         Soundblaster >1.5
          or 100% compatibles
        (+ NOSOUND Support! :-))

      -- Mouse --
         Microsoft or 100% compatible
        (+ NOMOUSE Support! :-))

      -- Memory requirements --
         >400k free dos main memory
         >2790k EMS/XMS/DPMIMEM without Sound   (?)
          >4761k EMS/XMS/DPMIMEM including all features (?)
         Some KBs on your H.D. if config and score data should 
          be saved. 

      -- Recommended --
         486DX2/VLB + Soundblaster + fast VGA

      -- Better choice --
         Pentium/PCI + Soundblaster 16/32 + fast VGA


  --
     - About playing the Game -
  --
   =+--+=
    Use your mouse or your cursor keys to move the shown pointer around.
    If your pointer is positioned on a button you are able to activate
    this one by hitting space or right enter or pressing a mouse button.
    If you are in the active game you can temporary return to the main
    menu and its sub menus if you hit ESC.
    If it is necessary to deactivate some shown information menus
    (especially in 2 players game) go for main menu->configuration->
    configuration-game->...now deactivate buttons

   Score calculation 
     If you want to become a member of the hiscore list you should
     do this:
          eliminate four rows at once as often as you can
          choose a really acceptable starting rows number
          increment the falling speed number to its max
          try to pass the higher levels ( >10 )
          activate time limit.
  
    
 
  --
     - Files in the archive -
  --

    DETRIS.EXE                     / DETRIS GOLD EXEcutable
    INFO.TXT                       / This InFo File
    MUSIX000.XMF - MUSIX003.XMF    / Great Musix
    GRFX000.XGF                    / GrafixData
    INT000.XGF - INT002.XGF        / GrafixData+
    SND000.XSF                     / SampleData
    FILE_ID.DIZ                    / Quickinfo


  --
     - Program information -
  --
       Written in Watcom C/C++ 10.6 + Borland TASM 3.2.
         32-Bit Protected Mode FLAT/DOS.
       Grfx made with Corel's 4.0, Paintshop Pro, Improcess, Dyeworks, 
        Adobe Photoshop 3
       Tested under MSWINDOWS 3.x/95x, IBM OS2/x, MSDOS>5.0, LINUX

  --
     - Bugz & -Testing -
  --
      -- Bugsdetermining & Beta testing
         BOTHO HOHBAUM
         TOBIAS EER
         MARCEL TALLER 
         StPHANE ZOCHER
         Henning Dierolf

      -- Game runs okay on 
         486DX2/66, 16 MB Ram, CPS Sound blaster Pro4, S3/805c/1MB,
          MS-DOSe 6.2 & Windows 95
         P166+, 16 MB Ram, Creative Sound blaster 16,
          Diamond Stealth64/PCI2MB,Windows 95
         P120, 8 MB Ram, Creative onboard Chip , Tseng ET4000 ,Windows 95
         486SLC2/66, 20 MB Ram, Voyetra Audio Excel Deluxe DSP16,
          Trident 8900c/3.0,Windows 95
         P200+, 32MBEdo, SBPro, Matrox Mystique 4MB, WIN95



    All trademarks mentioned in this document are acknowledged.
:-)  EOF 
