[ 13.1.1998 ]
                                                                                
                                                                                
                                                                        
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 ۱     Another wormgame by Ile/Kosto                                 
      Copyright (C) 1998 Ilkka Hnninen                             
 ۱    Released as freeware                                     ۲     
                                                              ۲     
     email: ilkka.hanninen@mbnet.fi                           ۲     
 ۰   www:   http://pp.kpnet.fi/hanninene                      ۲     
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 ۱  ۲ ۲ ۲ ۲  ۲۰ ۰۰۱      ۲     
 ۱  ۲ ۲ ۰ ۲۰ ۱۱ ۰ ۱      ۲     
 ۱  ۱ ۲ ۰ ۲۰۲ ۱۱ ۱ ۱ ۱      ۲     
 ۱ ۰ ۲ ۲ ۲۰۲ ۰۲ ۰ ۰۲ ۱      ۲     
 ۱۲    ۲ ۲ ۲۱۱ ۰۲ ۰  ۰۲ ۱           
 ۱۲    ۲ ۱ ۲۱۱  ۲ ۰   ۲ ۰           
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          ۰۲  ۱  ۲ ۱   ۱  ۰             ۲     
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 )                                                                          (
(:---:)
 )                 THAT COPYRIGHT STUFF YOU FIND IN ANY GAME                (
(:---:)
.)                                                                          (.
                                                                     
         This game is freeware. You are able to copy and share it to
         your friends, enemies, grandma or anybody you know or you
         don't know. But you have no any kind of rights to make money
         with this product. Just small material costs are allowed.
         But no anything selling or something. Or we'll see in court.

         Game's author has no any responsibility of problems or dama-
         ges what game may cause. Game is tested well, and no killer-
         bugs have found. But you at your own risk. Somebody still
         have an exotic hardware, where this doesn't work (eg. 286 or
         Amiga ;). Computer is your friend.

.                                                                            .
 )                                                                          (
(:---:)
 )                     IF SOMEBODY WANTS STILL TO CONTACT ME                (
(:---:)
.)                                                                          (.

                       Old slow, but not so safe snail mail:

                                  Ilkka Hnninen
                                    Ketokuja 4
                                   68300 Klvi
                                     Finland
                                     Europe

              A little younger, more powerful way to contact me:

                             ilkka.hanninen@mbnet.fi

                  And my new shining, fantastic home pages:

                           http://pp.kpnet.fi/hanninene


                             Happiness is a mandatory.
.                                                                            .
 )                                                                          (
(:---:)
 )                        WHAT KIND OF HARDWARE YOU NEED                    (
(:---:)
.)                                                                          (.

         Minimum machine could be something like this:

               <[]> 386 or better (better, indeed)
               <[]> About 200 KB (free) conventional memory
               <[]> VGA supports
               <[]> Keyboard (helps really playing)

         It would be nice, if your computer is like this:

               <[]> 486 or even more faster
               <[]> About 200KB conventional memory
               <[]> VGA
               <[]> Keyboard
               <[]> CD-drive connected to speakers + good CD
                     
         Game have coded with this kind of herzpump:

               <[]> Pentium 75 MHZ
               <[]> More than 600 KB conventoinal memory
               <[]> (S)VGA
               <[]> Good nice keyboard (there's something under [End])
               <[]> CD-drive, who pushes his watts thru GUS to my
                     old fellow speakers and sub woofer. In drive lays
                     usually one disc by British technoband.

                           Drugworm II makes happy.
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 )                                                                          (
(:---:)
 )                      YEA YEA YEA, LET'S PLAY THIS!                       (
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.)                                                                          (.
                                                                     .
         First execute game and skip title image to the forest. You
         get into the playing arena, and when you press up-arrow, the
         worm starts his/her way (now you can stop to hold that but-
         ton). You can rotate worm by pressing arrow to left or right.
         Clear? As you see, there's bottles on the ground (in game).
         Drugworm 2 is very special game; there's two bottles in area.
         Usually in worm games, there's only one thing same time, but
         as you know, this is World's best worm game. Still, bottles
         have different effects, and here's some details of them:

            Beer [IV]
            Normal drink. Worm gets a little confused and grows normally.

            Moonshine [XXX]
            Same effects than with beer, but worm grows much more (points!)
            and he/she goes (of course) a little bit more confused than
            by beer. Still it's better than beer.

            96% booze [pkallo]
            Tastes bad, and feels awful. Worm begins to go it's own
            ways, but still you don't get much points.

            Wine [ + ]
            Drunk's first aid. Your worm gets more normal, and it
            grows still normally.

            Obscured bottle [  ]
            You can know what it contais just by drinking. Unfortunately.
            Usually in these bottles is vinegar (yak) or glycol (yak).
            If you drink vinegar, your worm doesn't wriggle, until it's
            effect goes off. But if you drink glycol, be happy if you
            can keep your worm alive. Hint: Don't drink if your are under
            glycol's effect, except wine bottles.

         You can die in game. Yes, yes. If you hit your own worm or bor-
         ders, it's immediate dead. Ei armoa. It's Swedish and means:
         "If you have a screw-driver, use it." If you are lucky, you get
         to Top 10-list. It's good idea to type your name then, and
         everybody worship the master and give offerings to him.
         In theory.

         If game is too fast (or slow) for you, run game with -SPEED n
         parameter, where n is delay in milliseconds.
            For example:   DW2 -SPEED 10
         Now game's a little too slow and playing is something else than
         fun. If you don't want, that game plays CD's, give -NOCD para-
         meter.


                           Drugworm II is a mandatory.
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 )                                                                          (
(:---:)
 )                         GREETS, THANKS OR SOMETHING                      (
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.)                                                                          (.

            Ile/Kosto thanks:   Borland, Adobe, Creative, Ultrasound

                             Ile/Kosto greets ("Ugh!"):

        All Kosto replicants than me: aMM, Delusion, Jadda, Kata, Lawbreaker,
          Sergeant, Spud, Stoosh, Tactical, Vulture and everybody who has
          joined after writing this crap. I greet also... h.. eg. Static,
          especially Maza and Jaffa (but I greeted him above.. eh?). And
         greets to everyone I have met in Kosto's irc-channel and anywhere
         else in irc. And all fellows in MBnet (specially 'jth (and this is
          not fawning!)). Thanks, and I of course I have to greet all old
              faces, friend: Morjens! And some nice greets to Nysv.
                              Don't worry, play Drugworm.

                                   Ile/Kosto stops. 
