   _________ _____   __________   ______ :__:___________
  /        /(_____)  \_ \____  \  |     \|  _/\_ \____  \
_/   |____/ /     \    /  __/   \_|   \  \  |   /    \_     X-MAS'98
\    |    \ |      \_ /   \_     /|    \    |  /     /      SPECIAL
 \_________\|       / \___/ ____/ |    |\___|  \____/       EDITION
            :______/              |____|
 _________  _____    _________     ____     _______ ________    _________
/ _______/ (_____)  / _______/ ___|    |_  /  ____/  \_____ \_ / _______/
\_____   \_/     \  \_____   \_\__  ____/_/  __>/\    / __/  /_\_____   \_
\    |    /|      \_\    |    /   |   |  \__ | /  \ _/  \     /\    |    /
 \_______/ |       / \_______/    |   |     \______\|____\   /  \_______/
           :______/               |   |                   \:/
                                  |___|                    :
<==============================================================================>

1) Credits:
-----------
   - All Coding done by MYTH
   - Graphics pixeled and enhanced by KYP
   - Music taken from various artists
     (refer to them in their modules)
   - Levels have been created by
     Kojote of LUS

     >> WE REALLY NEED LEVEL-DESIGNERS!! <<

2)
What's new in the X-Mas Edition:
--------------------------------
   - Added Giana-cry when dying
   - Added Snow (can be disabled with the /NOSNOW option)
   - Added lots of music (every level has its own music, now!)
   - Completely new level-design by Kojote
   - Fixed a bug in the sprite-movement

What's new since version 1.2:
-----------------------------
   - Sound effects have been updated to amiga-style (sounds much better)
   - Added 4 new enemy-types, which now makes a total of 7 different enemies,
     including the new feature of different movement-speeds and different
     enemy-behavior.
   - Added bidirectional enemy-walking-animation
   - Added new levels!
   - Added 4-button joypad support
   - Added beta background copper-colors (looks nice, though)
   - Fixed a bug when using sound-blaster (memory hadn't been freed)
   - Bugfixed the Live-Bonus. The status-line hadn't been updated, thus
     there'll be played a bonus-sound, now.

What's new since version 1.1:
-----------------------------
   - Sound effects (not very much right now, if you think that you've
     better samples, please send them to me)
   - Joystick/Joypad support
     -----------------------
     If a joystick has been detected you'll be prompted at the very
     beginning to calibrate you joystick. If this screen doesn't appear
     your joystick is not supported.
     Since I don't own a joypad I'm not sure if this routine is really
     compatible. Bug reports are welcome.
     To overpass the calibration you can start giana with the /NOJOY option

3) Legal stuff:
---------------
   - This game is FREEWARE
   - Since I don't know exactly if "The Great Giana Sisters" is a trademark
     or anything I just want to make clear that EVERYTHING has been redone
     by us. Including graphics (you will find out that it's enhanced!) and
     music and code (this is not an emulation-engine!).
     Thus I want to point out that noone of the persons related to this
     game made any money with it (remember, it's FREEWARE!). I can't believe
     that anyone would/could buy the original C64/ATARI/AMIGA version, anyway.
   - We are not responsible for any damage this game may bring to your
     hardware equipment, including your brain.
   - Use this game at your own risk.
   - You can always put this game on any CD or mass storage item if you
     want to. If you press a public CD I want to be informed of that
     action and I want to receive an issue for free
     (this keeps me motivated in producing more stuff like this).
     Send your mails to: sinsch@stud.uni-frankfurt.de

4) Notes about the release:
---------------------------
   - This release features C64-style music made by TU. Soundeffects have
     been enabled in amiga-style, only. Furthermore I have plans of
     releasing a version which will feature both amiga & c64 style music.
   - The more emails I receive from people that like this game, the more
     I am motivated to continue developing (perhaps translating it into
     C for adding a Direct-X version).

5) F.A.Q. - Frequently Asked Questions:
---------------------------------------
   - Will there be further releases?
     Yes, indeed. Since I've received lot's of e-mail comments,
     I'll continue developing Giana Sisters. If you want to be part of
     this project you can always contact me. I'll always interested in
     people who can help (we need lot's of more levels!).
   - Why can't giana morph to the Lady with the stormy hairstyle?
     Well, there's really just one answer:
     I've been too lazy (or busy) at the moment. Adding this feature
     requires a lot of things to do, which are not implemented. But
     there may be a further version which includes this.
   - How much memory does one level require?
     The exact unpacked size is 10129 bytes. At it's final packed state
     a huge, fancy level requires about 1.2-1.7kbyte.
   - How did you create those levels?
     With an own level-editor, of course. It has lots of features and
     makes creating levels easy. If you want to create an own level you
     may contact me for the editor.

6) Contact address:
-------------------
   - You can always contact me (the coder) if you want to:
     (I'm always happy about emails that keep me motivated, anyway,
     I'm looking for people who want to help design this game)

   Rainer Sinsch
   Kiefernweg 8
   61184 Karben
   Email: sinsch@informatik.uni-frankfurt.de

   BBS: POiNT OF NO REtURN BBS
   +49-6039-95934 (28k8)
   +49-6039-95935 (ISDN)

7) Greetings:
-------------
   - must go to

     Assign, Obscure, red_13, Yoda, Trojan, RIK, TU, Noize, Syntic,
     Dodger.

     and to all those fanatics that keep me motivated in further-developing.
