POINTS AWARDED FOR DEFEATING ENEMIES:

Green Blob - 10                    Purple Blob - 10
Blue Blob - 20                     Reb Blob - 20
Yellow Blob - 40                   Orange Blob - 40
Small Tree - 25                    Bouncing Apple - 25
Bad Apple - 50                     Anxious Ant - 10
Evil Tree - 100                    Gyroblob - 50
Para-missile - 50                  Red Menace - 300
Pop-top - 50                       Crystals - 25                      
Purple Spook - 50                  Sheet Ghost - 50
Boppin' Bob - 50                   Quinteye - 500


AREA 1 HINTS...

     The woods are teeming with blobs.  Until Bobby finds a weapon, there's
not much he can do about it.  Avoid the aliens the best you can.

     If you run into a steep hill that you just can't climb, see if you can
find a higher hill to fall from.  The momentum may carry you to the other
side.

     The bag isn't hard to find.  It's at the end of the level.  You must
pick it up before you exit.
     
     Small trees can be burned with the flame thrower.

     The Evil Tree has apples and ants to defend itself.  Since the flame
thrower can shoot fire over fairly long distances, there is no need to stand
right next to the tree.


AREA 2 HINTS...

     The ice is very slippery, and it's really easy to start slip sliddin'
away if you're not careful.  Have Bobby move slowly whenever possible.
However, sometimes you want to run fast to slide up hills.

     The bag is near the beginning of the level this time.  Make sure you
get it to avoid having to backtrack.

     Fish pop out of holes in the ice.  Use their heads as stepping stones.

     When racing the Timebomb, hold DOWN for much of the race, but keep an  
eye out for snowmen.


LEVEL 3 HINTS...

     There is one button for every door in the building.  Pressing a colored 
button that matches the color on the door will allow Bobby to open it.  

     If a door doesn't have a matching button, carefully examine the floor 
nearby for anything that "pops up."

     When flying the spaceship, deciding which weapon to use depends on the
situation.  Press 1 to attack single blobs directly in front of you.  Press
2 to wipe out blobs above and below.  Press 3 to blast groups of blobs.

     Don't get too close to the Red Menace.  Stay away and use your long-
range lasers to finish him.


LEVEL 4 HINTS...

     Knock the pins down with the big ball.

     To lower the "BLOBS ONLY!" gate, a blob will have to pass.  Release 
the friendly blob and lead him to the gate.  Let him go in front of Bobby.

     Which door should you open?  Know your roman numerals...

     Place a drop of plasma in a blob's path to get rid of it.

     The huge alien at the end of the level hides behind glass panels and
robotic hands.  Place plasma in the path of Pop-top to make it pop the ball
on his head and towards the glass.


LEVEL 5 HINTS...

     One last hint---  When fighting Quinteye, try standing next to its 
right thumb.  It's a fairly safe place to be, but you'll have to move from 
that spot to throw weights at the five eyes.
