			Trapped ][ Help File V1.
		Crystal Vision 98!

	Contact Us At Crystal_Vision_98@Yahoo.Com
	http://www.geocities.com/siliconvalley/campus/4363/index.htm
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Weapons
	All Weapons Will Only Affect Living People. For Example If A Team Member Picks Up A "Continue" Weapon Only Team Members Who Are Alive Will Receive A "Continue". 

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Keys
	When Selecting Your Keys You May Find A '?' Is Shown This Is Nothing To Worry About It Just Means There Is No Visual Symbol Available For That Key. However There Are Sum Keys Which Are Not At All Recognized By The Game So Testing May Be Needed When Considering What Keys To Have.

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Selecting Teams
	There Are Four Teams To Select From (Red, Green, Blue & Cyan). There Is Also A Null Team Which Is Used For Deactivated Players.

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Entering Names
	You Can Determine The Name Of Your Player By Clicking On The Name And
Entering A New One. If You Make A Mistake You Can Press Esc And The Old Name Will Be Resorted.

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Skill
	A Player's Skill Can Be One Of Three Things. Human, Cpu Or None. Human Players Are Obviously Controlled By People. The Cpu Players Are Controlled By The Computer (And Except Human Control) And None Means That The Player Is Not Playing.

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Teams
	It Is Possible To Setup Teams By Allowing More Than One Payer With The Same Colour. This Will Then Allow Them To Share Certain Weapons And Also Be Immune From Weapons Collected By Team Members.

	When A Kill Is Achieved, It Will Be Added To The Team Kills However Many
Members Three Are. Each Member Of The Team Will Also Receive A Score Increase Of ((Dead Enemies Score / 4) / Your Team Size). 

	When All Enemies Are Eliminated The Next Sage Will Begin. There Is No Need
To Kill Team Members.

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Kills
	When You Crash Into An Enemy They Will Be Awarded A Kill Point. They Will 
Also Gain ((Your Score / 4) / Their Team Size). If You Crash Into Something Else Like A Wall Or Your One Line Then There Is No Changes To Any Figure. 

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Colour
	Many Weapons Will Edit The Screen In Sum Way. If Appropriate This Will Be
Done In The Colour Of The Payers Who Collected The Weapon. This Will Allow Any Kills Made By The Weapon To Be Credited To That Players Team. Computer (Not Cpu) Actions Are Represented By The Colour Gray.

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>Squish!<
	This Weapon Causes The Screen To Shrink In Size. Note The Border
Colour Will Be In Your Team Colour And Any Enemies Crashing Into It Will Add
One Kill To Your Teams Kills.

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Continue>
	Each Time You Collect One Of These Every Live Member Of Your Team Will
Gain A Continue Credit. The Credit Allows You To Pass Through Walls Without
Harm. Each Wall You Pass Through Will Cost One Continue. The Maximum Continues
A Person Can Have Is 9.

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Teloport
	Teloports Trigger A Target Box Which Is Pointed Out To You With A
Flash Line. When This Has Bean Triggered A Countdown Will Start. Once 0 Is
Reached You Will Appear In The Location Of The Target Box Pointing In The Same?
Direction You Were Before You Teloported.

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**Mines**
	This Weapon Will Cause All Your Enemies To Be Surround By Mines. No Team 
Members Are Affected And The Mines Are Drawn In Your Team Colour.

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Plough>>>
	This Is A Similar Weapon To The Continue Weapon However There Is No Limit To The Amount Of Walls You Can Pass Though, But There Is A Time Limit.

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--Chop--
	The Chop Weapon Will Divide The Screen Up. The First Chop Is Vertical And
The Second Is Horizontal. The Wall Will Be Drawn In The Collecting Team Colour.

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?Reverse?
	This Weapon Will Cause All Your Enemy Keys To Be Switched (Left With Right). This Makes Steering A Very Stressful Business For A Short While Until The Affect Wares Off.

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Faster
	This Weapon Moves Every Member Of Your Team Faster. This Can Be Handy For Over Taking But The Effects Don't Last Very Long.

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Slower
	This Is The Reverse Of The Faster Weapon. It Will Slow Down Everyone Not On Your Team Making Then Move Slower Than You For A Short Time.

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Swap Ends
	When A Player Collects This Weapon They Will Be Shown A Flash Line Pointing To The End Of Their Tail. Then A Count Down Will Begin. When The Counter Hits 0 You Will Be Moved To The End Location. Note You Will Be Pointing The Opposite Way Your End Tail Was Pointing At The Time And Not The Way You May Have Bean Pointing, As In The Teloport Weapons.

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**Stop!**
	When A Stop Weapon Is Activated All Enemies Will Instantly Stop. They Will Stay Stationary For A Short While So Make The Best Of It.

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Speed>!!!
	Speed Will Cause All Your Enemies To Move Into High Speed. This Makes Life Very Hard In The Steering Department And As A Resolute Makes Their Movement Very In Efficient.

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-Lock!-->
	The Lock Weapon Will Take Away All Control From Your Enemies And Pass It To Whom Collected The Weapon. This Means When You Make A Left Turn They Make A Left Turn And Visa Versa.

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All Clear
	This Simply Clears The Screen.

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-<Wall>-
	The Wall Weapon Will Cause A Wall To Burst Out Of The Left And Right Of Every Player In Your Team. This Can Be Very Affective If You Are Racing An Enemy For A Weapon.

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Generate
	The Generate Option Will Randomly Select Which Weapons Will Be Available In The Game.

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Sound Effects
	This Option Allows You To Turn On And Off All Game Sound.

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Show Images
	This Will Allow You To Turn On And Off The Images In Both The Menus And Game Screens.

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Share Data
	This Is Purely A Networking Option Reserved For Later Use.

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Save Data
	This Will Determine Whether Or Not To Save Any Changes You Make.

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Keep Continues
	When This Option Is Set Then Players Will Keep There Continue Credits From Level To Level.

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Start On Level
	You May Choose To Start On Any Level Ranging From 0-50. The Higher The Level The More Blocks There Are.

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Weapon Rate
	This Allows You To Set The Frequency In Which Weapon Boxes Appear. The Higher The Number The More Frequent They Will Appear. If There Are No Weapons Turned On Or The Value Is Set To Null Then This Value Will
Not Be Used.

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Time Limit 
	The Time Limit Is In Seconds. You Can Have Up Two 900 Seconds (15 Mins). Note That If There Is No End Time Feature On Or The Time Is Set To Null Then The Time Limit Is Not Used.

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End Time Speed
	This Is Similar To The Speed Weapon However It Is Activated When The Time Limit Is Hit. It Is Then Reactivated Every 2 Seconds So There Is No Escape.

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End Time Squish
	This Will Cause The Screen To Be Squished In The Same Way As The Squish Weapon. However As The Weapon Is Triggered By The Time The Boarder Is Drawn In Gray. The Action Is Repeated Every Second.

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End Time Mines
	This Feature Is The Same As The Weapon But Mines Are Drawn In Gray And They Will Surround All Players. It Will Repeatedly Activate Every 4 Seconds. It Is Also Possible To Control The Density For This Feature.

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Mines Density
	The Density Of The End Time Mines Can Be Controlled With This Value. The Higher The Factor The More Dense They Will Be.

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See Credits
	This Option Will Take You To The Credit Screen. Press Esc To Return.

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Exit To Dos
	The Game Will Terminate And Return Control Back To Dos/Win Etc. Note You May Also Press Esc. 

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Set Player Info
	This Will Take You To The Player Info Screen. In This Menu You May Change Player Names Keys And Teams.

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Play Game
	This Starts The Game With The Current Values.

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Information
	During The Game Important Information Is Shown At The Top Of The Screen. This Information Includes:

Name 			(Players Name)
Score 			(Players Present Score)
Weapon 			(Active Weapon)
-Hart- 			(Number Of Lives)
-Crossover- 		(Number Of Continue Credits)
-Whorl Pool-		(Teloport Count Down)
-Two Headed Arrow-	(Swap Ends Count Down)
-Explosion-		(Number Of Kills)
