Fusion 
by Alex Bowen


It may not look like much, but this is only a demo.

To run the game..

-run LoadMe.bat to Load DQB
-Open FusDemo.bas
-Press Sift+F5


Eventually....

-everyship has its own special weopon
-asteroids will be interactivly put in the game
	i.e.  bumpable, destroyable
-power ups that include
	heat-seeking missle
	energy power-up	
	health
	bomb (prox/timed)
	steals enemies weapon
	napalm effect
-intro
-possibly a scrolling effect to accompany the scaling
-possibly numerous maps (depending of feedback)
-sounds
-background MIDI

Keys:

	Player 1				Player 2

	Up=R					Up=8

Left=D		Right=G			Left=4 		Right=6

	Down=V					Down=2

Stop=F						Stop=5
Laser=W						Laser=Enter
Special=Q					Special=]


Credis....

EC for making DirectQB that allowed me to easily use EMS layers
SpriteLab by Ari Feldman

Legal Stuff--
This is a demo, and only a demo. It is not to be changed, altered,
copied, redistributed without the author's permission

Alex Bowen reserves ALL rights to the game and its code.