~FROM: GOPUS~ 		`About scripting`
  
 Tiles can possibly be the bad mood to you're memory problems... 
  however as in I noticed in you're program... You have to make a
  script. 

  Right now you have messages and links and which tile is bad which is all in
  the main program. If you get tiles from a different program outside the main
  one... (You should do this) then you shouldn't have to get tile scripts. 

  Everyone uses scripts...Chrono Trigger, Zelda, other such games HAVE to
  because it is just better organization and if you don't I can guarantee you that
  ALL of your program won't run because of the memory. 

  So you want to learn about scripts. Well what we have to do it open a
  NOTEPAD document where we can write lots of stuff. Do not use WORDPAD
  cause it saves stuff in Binary. Eh hem....Let's say you want the tile coordinates
  5,4 X=5,Y=4 to say something like "Hello how are you today?" 

  Now we want to put this on the wordpad...make a command...such as
  MSGBOX...By the way...I loved your text boxes... 

  MSGBOX,5,4,"Hello how are you today?" 

  Wow easy. Its got the X and Y coordinates and everything. Now let's say you
  want to link? Let's say you want to warp from coordinates 5,4 TO 6,7 on the
  map. Type in this: 

  WARP,5,4,6,7 

  Dodeedo. Okay...that's all good...hmmmhmmm. Well now you probably want
  to tell which tile is actually a bad guy. You need the tile-map coordinates 5,6
  for an example, AND lets say you need info about the badguy...You can make
  a seperate file for the bad guy too 

  BADGUY,5,6,LOADSTATUS 

  LOADSTATUS will probably be a filename...whatever you wish. Now to load
  them in you're program: 

  Eh hem make a seperate sub for this or something...anywho...Let's say we
  called our recent notepad document SCRIPT.TXT 

  OPEN "SCRIPT.TXT" FOR INPUT AS #1 DO UNTIL EOF(1) INPUT #1,A$
  SELECT CASE A$ CASE "MSGBOX" INPUT #1,X,Y,TEXT$ IF
  PLAYERX=X AND PLAYERY=Y THEN PRINT TEXT$ END IF 'ASSUMING
  YOUR X AND Y VARIABLE OUR PLAYERX AND PLAYERY CASE "WARP"
  INPUT #1,X,Y,X2,Y2 IF PLAYERX=X AND PLAYERY=Y THEN
  PLAYERX=X2 PLAYERY=Y2 END IF CASE "BADGUY" ... ... ... 'You're going
  to have to do this one END SELECT LOOP 

  Playerx and Playery are where the player is on the screen. If the player is near
  a person then this script will speak. Remember that the INPUT # only takes
  out one at a time up to down. So you could make a soldier first talk to you, try
  to kill you, then warp you if these are consecutive.