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|             ACALYPHA v:0.7 / October 23rd,2000 (c)Toni Svenstrm           |
|                             3rd Release                                    |
|                              Chapter 1                                     |
|                          www.vgamesoft.com                                 |
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       Number of screens        : 54
       Number of maps           : 3
       Playing time             : about 15 minutes
       Graphics libraries       : 3
       Number of Graphics tiles : 160
______________________
1. Info
-1.1 t.y.a.n.i.i
-1.2 Credits
-1.3 Version history
-1.4 Things to do
_____________________
2. Gameplay
-2.1 Controls
-2.2 Basics
-2.3 Game screen
-2.4 Enemies
-2.5 Requirements
_____________________
3. Is this a bad game?
-3.1 How to tell me
-3.2 Known bugs
----------------------

1. Info:----------------------------------------------------------------------
   1.1 Things you're not interested in:
       Project started: January 2000, then stopped. Continued: April 2000
       Yes, It's a zelda clone. I couldn't find a good zelda clone from web
       (actually I just couldn't find a good NEW zelda clone)
       so I decided to continue my old project, this is the result...
         SOME IDEAS STOLEN FROM or INSPIRED BY:
          -Legend of Zelda
          -Legend of Zelda: Links Awakening
          -Zeldan (you know, the QB game...)
          -Mini Quest                          .....    tsugumo is #1
          -Secret of mana
          -Secret of mana 2
          -Breath of fire 2(the game) & 3(screenshots)
          -Final Fantasy 1-6
          -Final Fantasy tactics (character art)
          -Alundra (screenshots)
          -Alundra 2 (it prevented me from almost abandoning this project)
          -Klonoa
          -Zelda PC
          -Evolution (character art)
          -Manga, Anime!
Oh yeah, and in case there's some restless soul who wants to see my
art page... go to:
                   Elfwood.lysator.liu.se/loth/t/o/tonis/tonis.html
                    
   1.2 Credits:
            Toni Svenstrm :  Programming, Music, Graphics,
                                Level design, Game design
            Angelo Mottola :  Graphics&Keyboard routines (DirectQB)               
            Mikko Koistinen:  Music, Game design, Testing
            Tuomas Malinen :  Testing
            Tomi Lyyvuo    :  Testing
            Jani Saxberg   :  Testing
            Tero Lassila   :  Testing 

   1.3 History:
       v:0.1 -Lousy graphics, couldn't hit monsters, 2 test screens...
       v:0.2 -Scanned graphics, hitting, added potions,crystals,
              more accurate moving, death animation, 11 screens,music,
              sound FX.
       v:0.3 -Time of day changes, different monsters at night,
              less buggy wall hitting, dialog screens
             -Name ideas: Acalypha ,Dragon Ryo... not too good, eh?
       v:0.4 -The name is Acalypha, more music, updated sound system,
              Main menu, changed potion button from enter to space,
              Intro text.
Rel 1  v:0.5 -Game menu system, menu music, test logo thingy,
              Demo script language.
Rel 2  v:0.6 -Enemies can carry different items, 8 items, when you
              get an item a window tells about it, Item special FX, Item menu,
              Enemies can't appear right next to player, Moving npcs,
              Better enemy code, Particles, New enemy type, more graphics.
Rel 3  v:0.7 -Better enemy code again, Enemy/npc places can be defined,
              Wind, Enemies blow up to pieces, Removed
              cinema script language, Better dialog script language,
              Lighting, PAK format to put all the screens in one file,
              Removed the ugly sidebar(to the top of the screen),
              Block/Floor animations, Some story done, Some characters
              designed, New monsters,
              I HAD TO REMOVE THE SPELL SPECIAL FX BECAUSE THE DAMN QB
              RAN OUT OF MEMORY AND I SURE THE HELL AINT GONNA WRITE
              2000 LINES ALL OVER AGAIN!! 
   1.4 Things to do:
       --More spells
       --More monsters
       --Write the full story
       --More Graphics
       --Jumping (?)
-----------------------------------------------------------------------------

2. Gameplay:------------------------------------------------------------------
   2.1 Keys:
       Arrow keys = Move / Select in menus
       Alt        = Hit  / Talk / Accept in menus
       Space      = Use Item
       Esc        = Game menu 
       Enter      = Accept in menus

   2.2 Basics:
       *Every time you kill a monster you get a crystal.
       *You can only save in places with an altar.
         Save points are shown as a black box on map.
       *Sometimes when you kill a monster you get an item.
       *You can dodge a "bullet" if you turn against it and
        don't use your weapon at the same time.
       *There are obstacles (i.e. Green plants)  in some screens which
         you can only get trough with a certain weapon.
       *There are 8 different non-story items in the game, you have to
        choose the item you want to use from the ITEMS menu
       *Sometimes it's useful to talk to people twice or more...
   2.3 Game screen:

           1    2    3   4
        _______________________________
        |  +               | <-Health
        | alt space            | <-Experience
        |---------------------------L1----| <-Level
        |                                 |
        |                                 | 1=Weapon
        |                                 | 2=Item
        |        the game itself          | 3=Crystals
        |                                 | 4=Map
        |                                 |
        |                                 |
        -----------------------------------

   2.4 Enemies:

   2.5 Requirements:
       I'm not sure about this one...
       Maybe a 486 with 1meg ram, VGA, Adlib compitable soundcard
       for music and sound FX.

-------------------------------------------------------------------------------

3. Is this a bad game? Does it even work?!-------------------------------------------------
   3.1 How to tell me
       Send comments or whatever to MangaElf@Hotmail.com , pleeeze ^-^;

   3.2 Known bugs/bad stuff
       -Hasn't worked on all computers I've tried it on
       -Enemies might get into blocks 
       -Colliding doesn't always work right       
       -Music might not work right with all sound cards (like SB64 pro)
       -Hero sprite looks stupid...
       -The temple cutscene is badly done.
       -I can't really be sure how the colors look bacause my
        screen is broken and I have to keep the contrast really low
        to keep it less blurry :(

   THIS GAME IS FREEWARE AND THAT MEANS YOU CAN COPY IT TO ANYONE YOU WANT!
                         JUST DON'T EDIT THE FILES 
               
