The game is incomplete and has various bugs
please report bugs to eggins10@talk21.com or
if you can fix the bug, please could you mail me
the update ASAP.

I hope to develop GFX and sound when the engine is
complete along with level editor + sprite editor.

If you could help in any way please e-mail me at

eggins10@talk21.com

I could do with help with level creation, GFX, and 
music. I hope to develop some programs so it will
make it easier to do this.

I also could do with some feedback so e-mail me at
eggins10@talk21.com.

Progress so far till proper release comes out

Engine - 70%
GFX - 20%
sound - 50% (I've downloaded lot's more Music at home)
levels - 15%
interface - 30%
Tools - 10%
Editor - 50%

PS: to change levels rename the files in Maps folder to
Level0.Map. Or Edit the second number of resume.cfg in 
.\temp

Hopes for APR (aplha preview release) 8
_______________________________________

-Lots of big fixes / speed problems addressed
-Start of two player mode game
-Start of Use of PDS/QB7.1
	-This should include merging of Menu and
	 Engine in form of Overlays.
	-Better use of Base Memory
	-Single EXE file
	-Needs less base memory to run

Alpha Preview 7 Finished on 25-7-00
_______________

-This now has Future Library GFX engine.
-Levels need adjusting to Screen res
-More memory as no DQB Base Mem Layers
-Better Debug / Error 'n' Crash Detector
-Modular Code (Subs n Functions)
	Note that I don't Pass data on via parmeters
	as This can then be user defined
-Simple Gravity Engine
-Bloody Slow now and despite Future Libary still uses
	DQBcollide! Note how DrawScreen Function
	Converts Sprite modes from Future Sprites
	to DQB/QB sprite formats on the fly!
-Most of the Dynamic Scrolling Added
	This can be used with gravity to write 'mario'
	like levels (if anyone did ever bother!)
-Most of Engine is complete. Just needs lotta debuging
	a few speed tweaks and two player game support
	needs to be added. Then I'm finished
-Debuged Block Objects (Walls etc)
-Multi Screen Res Support Using
	SetX###xY### C# and ResX/ResY Variables
-Contains Badly Compiled Future Libray that includes
	half of DQB (for collides) and BSWB
-Game Speed can be set using RunSpeed Variable

Alpha Preview 6
_______________

-Added Load and Save Game Support code though not of any
	real useably
-Lots of small engine tweaks
-added all the resume.Cfg and junk that is needed on the
	Menu.exe side of loading/saving games
-Start.exe renamed to Menu.exe to prevent problems with
	Windows Start command in Dos Shell
-Made code into Modules (Sub's and Functions) for easier
	editing and better code practice

Alpha PreView 5
_______________

-Added The Main Menu as Start.Exe
-Few more Nasty Bug Fixs
-Error Handler Added after lots of BSOD!
	(Blue Screen of Death)

Alpha Preview 3/4
_________________

-Added Second Level (Very Much like Level1 but different GFX)
-More tweaks
-Added more code to level loader

Alpha Preview 2
_______________

-Addressed major speed problem / Bug. Runs 5/6 times quicker
-Few bug fixes

Alpha Preview 1
_______________

-First Preview of game given to close friends to evaluate
-showed how game works (and that it does work)

Version .5A
___________

-Game made Johnny Raider Suck!
-Added Sound Support
-Added BSWB Music

Version .4A
___________

-Game could be classed as partly playable
-Added Block and BackGround Objects
	though Block Objects don't work!
-Power Up System Was started
-Moved lots of constant data from BAS file to level
	file so it could easily be changed
-Added Animations for Main Ship
-Added Testing Routines using DQBcollide (buggy)

Version .3A
___________

-Added BackDrop support
-Added Power Up Sprites
-Moved a bit of constant data from BAS file to level
	file so it could easily be changed

Version .2A
___________

-Added DQB code
-Added Sprites to explodions (and gun fire)
-Added Sprites to enemy ships
-Added Sprites to Main ship
-Added Loader Code for level/sprites

Version .1A
___________

-This was the start of the main engine
-Boxes reresented the explosions etc on the
	screen. It had a box boundry method
	of collision detection and
-Bits of code from many small BAS files 
	were put together to form engine

Version .05A Started 15-4-00
____________

-Lots of Bas files made to form the shooting
	routine and movement routines of 
	main ship and enemies
-This was a pile of Pantz!

=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-
			Important
			_________

=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-

PLEASE PLEASE PLEASE (Read This, if nothing else)


 If Any One Wants to Help with this project
 you are welcome to do the following

- (; Sending an e-mail about what needs improving (apart from my spelling)
- (; E-mailing an Updates you make
- (; Creating Levels, GFX, and Sound and Music Samples.
- just pop the mail to ... eggins10@talk21.com

- I need pepople who are interested in working on Graphics in some type
  of 3D rendering ie: Bryce and TrueSpace 4 for backdrops and enemy GFX

- Any music composers, ideally who can write MOD music, and possibly S3M,
  FAR, 699, MED etc
- People to create levels using the level editor once complete
- People who help with Any of the above in any way. Will be
  added to the list of Credits! (WOW!)

EOF 