
 +---------------------------------+
 |           Bound v0.1            |
 |                                 | 
 |     by Jessac Mathias Baird     |
 |     dos_programmer@yahoo.com    |
 +---------------------------------+
 |                                 |
 |         member of               |
 |            FlyingSoft           |
 |                                 |
 |   http://flyingsoft.zext.net    |
 +---------------------------------+

First Updated 12-11-00 (Dec 11,2000, private release)
Last Updated 12-12-00 (Dec 12,2000, public release)

========================================
  Contents
========================================

 1 Disclaimer
 2 File List
 3 Bound History/About
 4 System Requirements
 5 How to Play Bound
 6 Contacts
 7 Credits
 8 Solutions

========================================
  1 Disclaimer
========================================
  FlyingSoft and all its members, including Jessac Mathias Baird, refuse
  to accept responsibility or liability for alleged damages incurred while
  our files are on yours disks. Use at your own risk

========================================
  2 File List
========================================
  The files listed below should were among the files in the original zip
  distributed by FlyingSoft, and should be included with yours zip:

  BOUND.EXE - the executable
  README.TXT - documentation
  SOURCE\BOUND.BAS - the source
  SOURCE\BOUND.BI - include file
  SOURCE\GSLIB.QLB - part of gslib
  SOURCE\GSLIB.LIB - part of gslib
  DATA\DEF.FNT - the font file
  DATA\BOUND.PAL - the palette file
  DATA\TILES.GFX - graphics file
  DATA\LEVELS.DAT - game sensitive data
  DATA\LEVELxx.DAT - puzzles for the game

  If you do not have some of these, please contact me (JMB) at my e-mail
  and let me know where you downloaded your version.

========================================
 3 Bound History/About
========================================

 Bound is a puzzle game based on the original called Solitaire or
 Draught. I obviously could not use "Solitaire", for people would
 confuse Bound and the card game, Solitaire. I could not use Draught
 because some of you might think "Checkers" instead. So The_Specialist
 suggested Bound, and since it made sense, I decided to use it. Let's
 not also forget the game "Pegs" ... lame title, so no. but that game
 board is actually used in some of the boards in this game.

 Bound was created as a puzzle game to follow-up my previous, JIG.
 It was made to help you develop spatial awareness and strategic thinking.
 It can, at times, be quite frustrating, but I had fun developing it,
 and working on the solutions! It was Dec 9 and finished Dec 11.
 Another mini-game. I've also added the capability to install extra
 puzzles, so later on I can come back and create some more boards.
 There is not a level editor, everything had to be entered by hand..
 If you want to do levels, let me know.

 The rules are simple: one counter (represented by the gray circle on
 your screen) jumps over another onto a vacant square, and the jumped-
 over counter is removed from the board. Much like in Draught (checkers)
 when you capture an enemy piece, but you can jump to any vacant square.
 Usually, you have solved the puzzle when one counter remains on the
 board. However, sometimes there will be variations, including:

 * solve the puzzle in a given number of moves
 * the last counter must be on a specific tile
 * one numbered tile must remain blank 

 The program will alert you of this when you load a puzzle. Otherwise,
 just play until when counter remains.

 The tiles on the screen are numbered so you can use the solutions at
 the bottom of this document. The first letter represents the vertical
 placement, and the second represents the horizontal placement. For example,
 the first row across is "AA", "AB", "AC"... that means, row A, column B.
 Try  to play each level before referring to the solutions! Have fun :)

========================================
 4 System Requirements
========================================

 As this program was poorly coded, it is slow, but here is what I have
 for system requirements... to play the game

 * video card capable of 320x200x256
 * 486/75 or better (?)
 * 125k free memory to play

========================================
 5 How to Play Bound
========================================
  First you'll need to unzip everything into one directory. Make sure
  you unzip with directories enabled! This would be, with pkunzip,

  pkunzip bound.zip -d

  bound.exe is the file you want. change to whatever directory bound
  is in and run that program, and you can play.

  I have already explained how to play under section 3, but to play
  the game on the computer, you will first need to know your controls.
  When the menu starts, you can select a new game or load a game. To
  load a game, one must save a game first. The program will let you know
  if you have not. Press '1' to start a new game, and use the up/down
  cursor keys to select the puzzle you wish to play. Press enter to
  accept or escape to cancel, and you're ready! During the game, you
  these are your controls:

  * f1 or t - displays the tiled squares until you hit another key
  * f2 or i - displays information to solve the current puzzle
  * f3 or s - saves your game. you'll be prompted first
  * f4 or r - reload your current game (in case you cannot win)
  * f5 - record movement to RECORD.DAT, or stop recording movement
  * cursor keys - move the white box on the screen. this is your "cursor"
  * space - selects the counter your cursor is currently on
  * escape - exit to the main menu (you can go back to your game)

  To select a counter, position the cursor over it. When you press space,
  available moves will be highlighted. You can think choose one of those
  tiles to move your counter, or de-select your counter by pressing space
  again while the cursor is on it. you cannot select another counter until
  you move or de-select the previously selected counter.

  If you need to know the number of a certain tile, you can press f1 to
  view the board without any counters. This screen will show until you
  press a key.

  When you load a puzzle, information on how to solve will be given. If
  you still need to know at anytime, you can press f2 or "i" and it will
  be shown. The information includes how many moves you can make, whether
  you must end on a certain tile, and whether you need to leave a certain
  tile blank, in order to solve the puzzle.

  I have added a feature to save your game, in case you wish to return
  later. There is only one save-game file, so be careful. Press f3 or
  "s" during gameplay. you will be prompted first.

  If the situation seems hopeless, you need not reload the puzzle from
  the main menu; you can do this by pressing "f4" or "r". You will be
  prompted first to ascertain that this is what you wish to do.

  When I was setting up solutions for my puzzles, I found it tedious to
  write down every movement, especially when I made a mistake! For this
  reason, I have included the f5 key, which toggles movement recording.
  You will see a message for 2 seconds displaying whether your movements
  are being recorded or not. If so, then once you exit, the movements
  will be in the RECORD.DAT file. This is not a necessary feature, but
  I'm going to leave it there.

  To exit to the main menu, press escape.

========================================
  6 Contacts
========================================
  I put my e-mail address at the top of this document, but here are the
  contacts again... you can contact me, JMB, at dos_programmer@yahoo.com
  or at the FlyingSoft web-site, http://flyingsoft.zext.net. Eagle-X, the
  leader of FlyingSoft, can be contacted at sam@pulley.org. If you notice
  any bugs, please contact me ASAP!!!

========================================
  7 Credits
========================================
  For contributing to the game or for somehow being a significant
  part of my life, I would like to thank the following:

  * God, for everything
  * Nicholle, my Heart
  * Jason Gould, for the GSLib
  * The_Specialist, for the title
  * Alternate Logic, the Italic font (main menu)


========================================
  8 Solutions
========================================


  STOP!! The solutions to some of the puzzles are listed below. If you
  have not already tried to play them, do not read any further! Only some
  of the solutions are listed below, however.. But note that I have not
  put any puzzle in the game unless I KNOW for sure that it is beatable!
  The format is "XX-YY" where XX is the counter's position and YY is the
  counter's new position, ie, you move the counter from XX to YY. I was
  not going to put these here, except that no one could beat JIG, my first
  puzzle game, and I did not want people to give up so soon. Go ahead and
  read the solutions now. Cheater... :) if any of these are incorrect,
  please contact me at once!


Classic 1:

CB-CD; CE-CC; EE-CE; ED-CD; EB-CB; BE-DE; BD-DD;
BB-DB; EC-CE; DB-DD; DD-BB; BB-BD; DE-BE; BE-BC; 

Classic 2:

DH-DF; FH-DH; FG-DG; CH-EH; CG-EG; CE-CG; DE-DG; FE-FG; EH-CF; FG-DG; CG-EG;
CC-CE; DC-DE; FC-FE; CF-CD; FE-DG; CD-EF; DG-FG; FG-DE; DE-FE; FE-DC; DC-FC; 

Classic 3:
(Leave DE blank)

BE-DE; CG-CE; AF-CF; DF-BF; FF-DF; EH-EF; EE-EG; CH-EH; EH-EF; CD-CF; CB-CD; 
EC-EE; EE-EG; EG-CG; CG-CE; CE-CC; AD-AF; AF-CF; CF-EF; GD-ED; DD-FD; GF-GD; 
GD-ED; EB-CB; CB-CD; BD-DD; DD-FD; FD-FF; FF-DF; DF-DD; DD-DB;

Classic 4:
(Last counter on DE)

BE-DE; CG-CE; AF-CF; DF-BF; FF-DF; EH-EF; EE-EG; CH-EH; EH-EF; CD-CF; CB-CD; 
EC-EE; EE-EG; EG-CG; CG-CE; CE-CC; AD-AF; AF-CF; CF-EF; GD-ED; DD-FD; GF-GD; 
GD-ED; EB-CB; CB-CD; BD-DD; DD-FD; FD-FF; FF-DF; DF-DD; DC-DE; 

Pyramid:
(Last counter on DE)

DF-DH; CE-CG; DE-FE; DD-FD; FD-FF; FF-DF; EB-ED; EH-CH;
CH-CF; CF-EF; EG-EE; EE-EC; EC-CC; CC-CE; BE-DE;

Monument:
(Last counter on DE)

BD-DD; BF-DF; GF-EF; EF-ED; ED-CD; CD-CF; CG-CE; GE-EE;
GD-ED; ED-EF; EF-CF; CF-CD; AE-CE; DE-BE; CC-CE; BE-DE; 

Cross:
(Last counter on DE)

DF-DH; DD-DF; FE-DE; DE-DG; BE-DE; DH-DF; DF-DD; DC-DE; 

Archway:
(Last counter on DE)

No Solution Listed (but it's possible!)

[EOF]