Craig Parmer  (e-mail address - craig112579@yahoo.com)
Feel free to send any questions or comments you have.
I will not release some of my games if I do not get any comments.

This is an advanced version of a chess game I had previously made.
I have recently begun looking at qbasic internet sites and decided that
they were running somewhat low on very good games.  I am not sure if this or
any other game that I put on there will improve the quality much because
my view of the game is from a personal standpoint.  
This is just the first game I will upload to the qbasic sites.  I have
included at the bottom of this file a list of future games.

And now...

Chess V.1.0 - By: Craig Parmer
  Ŀ          
   Features 
  
  a. Movement checking
  b. Automatic pawn switching (queen) when they reach the other side 
  c. Mouse support
  d. Sound card made sound effects
  e. Marbleized board squares
  f. hand shaded pieces

Among the problems with it are:
  a. Will occasionally leave parts of pieces on screen
     (just click on that square to get rid of the debris)
  b. Only a queen can be selected when the pawn reaches the other side
  c. Castling is manual and is not checked.  Please don't cheat with this.
  d. There is NO en passant
  e. Mates are not detected (and I don't intend to add this)
  f. There is no AI (i am not good enough at chess to know to tell the
     computer what to do or I would add a giant .dat file)
  g. It is strictly a two player game
     (or one player if you play yourself, which is quite difficult)
  h. It includes no instructions on how to play chess
  i. when you restart it, the mouse will leave a blotch on the screen
     if you don't have it in a spot out of the way
  j. Any others that you notice
  Ŀ
   Installation 
  
  a. put chess.zip in a directory and unzip it
     it will run right then if you are running the .exe
  b. if you are running the .bas file, simply type
     shell "cd\" plus whatever directory you are running it from
     underneath the screen 13 statement
  Ŀ
   Instructions 
  
  a. The left mouse button selects a piece, right moves that piece
     (Note: The box that is selected will always cover up the mouse)
  b. The "Q" key selects a piece, "E" moves that piece
  c. Hit 'N' to restart the game
  d. Hit 'Esc' to exit the game (duh)
  e. to add a piece,
    1. select the piece you want to add to the board (from the board)
    2. select an empty box where you want it placed
    3. hit 'E' with the mouse over it and a piece should appear.
       If not, keep trying, it should work sooner or later.
  Ŀ
   Credits 
  
  This game was programmed using Quickbasic V.4.5.
  I did everything on this game with the exception of two things
  a. Mouse module was borrowed from an unknown source
  b. Sound card routine was borrowed from Noah Daleo's fighting game
  
Among other games soon to be released are:
(note all but The Empire are still a way from completion, since I start
 college in August whereupon I will learn C++, one of the other two games
 might not be released)
  1. The Empire
    Ŀ          
     Features 
    
    a. a simple 1 map rpg that can be beaten in about 15 minutes
    b. some graphics were borrowed from Final Fantasy but others were original
       (which is why I haven't even considered selling this game)
    c. features 5 magics (water, fire, ice, earth, zap) but no choice of weapons
    d. rather blocky map graphics and a lot of map files
    e. a name that makes no sense in regards to the game
    Ŀ
     Release Date 
    
    Very soon.  I will probably double check to make sure that there are
    no bugs first.

  2. Cyrax's Quest
    Ŀ          
     Features 
    
    a. A very cool story sequence
    b. Marbleized and textured graphics graphics
    c. Completely original graphics
    d. Up to 9 maps with 64 or more sub-maps in each
    e. A fairly involved story
    f. Dozens of weapons
    g. Many different types of attack and heal magics
    h. A cool inn sequence
    i. Several "secrets" (they're not very hard to find)
    j. A scaled title screen
       (if you have a fast computer it looks kind of neat)
    Ŀ          
     Might also feature 
    
    a. MIDI sound
    b. Sound card effects (it only has PC sound right now)
    c. Battle animations for magic
    Ŀ
     Release Date 
    
    I must get several requests and/or some advice on how to PUT without
    the black region before I finish this game.  I got rather sick of
    building so many maps and drawing the enemies was no easy task either.
    It would be offset though if many people wanted to see the game or if
    I could use a new qbasic technique on it.  I could finish it within
    a month if I decide to restart it.
    (a month because the maps are VERY time consuming the way I do them)
  3. An unnamed as of yet overhead jet fighter
    Ŀ          
     Features 
    
    a. Multiple scrolling starfield (stars are detailed and look real cool)
    b. Adjustable number of stars in starfield (for slow cpu's)
    c. 3 jets with 5 animations each (for turning)
    d. several enemies
       (mechanical enemies are easier to draw than organic ones)
    e. A boss for each level (I don't know how many levels I will include)
    f. A choice of several weapons
    Ŀ
     Might also feature 
    
    a. An introductory story. (I have an idea if I ever find out how to
       PUT graphics with no black region)
    b. Sound card effects and MIDI music
    c. Anything else I think of as I make the game
    Ŀ
     Release Date 
    
    I have no idea.  I just started it.

Remember to e-mail me with any suggestions or requests at the address
at the top of the page.

Thanks.
