This is my crowning achievment.  It took me over 3 years of my free time
to create.  Not included is a move editor used for creating all the moves in the 
game.


By Nathan Sweet
natedone@hotmail.com


***********
FINAL ROUND
***********
Run OPTIONS.EXE to set options, then fight.
Run FIGHTER.EXE to fight with the last known options.

This is still a pre-lim version, although QuickBasic can't handle much 
more code.  I can still add an infinite amount of normal moves and a few
more super moves though.  Take a look at the source code (SUPEREXE.BAS) to
get an idea of how big the game is.

This version I had to disable much of the computer player so he's easy to kill.
That sucks cause he used to kick my ass all the time.  =/


PLAYER KEYS
***********
These are the keys for each fighter:

--Player 1--  (green fighter)
Arrows = Up, Down, Left, Right
1/end = Punch
5 = Block
3/pgdn = Kick
0/ins = Ki Button

--Player 2--  (white fighter)
W, S, A, D = Up, Down, Left, Right
G = Punch
Y = Block
J = Kick
F = Ki Button


ABBREVIATIONS
*************
These are the abbreviations I use in this file. 
!! NOTE: I assume fighter is facing to the right. !!

U = Up
D = Down
< = Backward
> = Forward
P = Punch
K = Kick
B = Block

IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
'+' means to press these buttons at the same time.
In other words, 'U+D' means press Up and Down at the same (EXACT!)
time and release.  It will take some practice to press the buttons at
the *exact* same time.  Never hold down two or more buttons, just press 
and release.  Although, one button at a time can be held down.


MOVES
*****
These are some of the normal moves for each fighter:

Jump:  U
Duck:  D
Walk:  < or >
Jump Forward/Backward:  U+> or U+<
Punch:  P
Punch:  <+P
Spinning Backfist:  >+P
RoundHouse:  K
Block:  B
Low Block:  D+B
Uppercut:  U+P
Low RoundHouse:  D+K
Double Knee:  U+K
Low Sweep:  >+K
Falling Kick:  <+K
Flying Knee to Kick:  U+>+K
Hammerfist:  U+>+P
Flip Kick:  U+D
Downward Elbow:  D+P
Knee to head:  P+K (move done at close range and other fighter is still)
Flying Guillotine:  U+B+D (move done at close range and other fighter is still)


COMBOS
******
Combos are done by pressing the next button in sequence after
the fighter has done a move but is returning to nuetral position.
Some moves can only be done by doing another move first.

Shuffle Forward, Dash:  >, >
Punch, Punch, Kick:  P, P, K
Punch, Punch, Crane Kick:  P, P, U+K
Punch, Punch, Fall Kick:  P, P, <+K
Punch, Punch, Fall Kick:  <+P, P, K
Punch, Down Elbow:  <+P, D+P
Punch, Low Punch:  P, D+P
Jump, Double Foot Drop Kick:  U, D+K
Jump, Flip:  U, U
Jump, Kick:  U, K
Uppercut, Roundhouse:  U+P, K
Low RoundHouse, High RoundHouse:  D+K, U+K
Block, Spinning Elbow (must block a move first):  B, P
<any> Block, <any other Block or Duck>


KI (CHI) MOVES
**************
Each fighter has ki, the yellow bar under your energy.  It allows you to
do special moves, like throwing fireballs.  

These moves require a certain amount of ki.  To charge ki, hold down the ki 
button until the yellow bar starts growing.

Some moves require you to prepare the ki you already have for use.  If hit
while this prepared ki is active the discharge will damage both fighters.
Beware when all of you ki is prepared!

Here's how to do some ki moves:

FIREBALLS:
After holding the ki button, release and hold down.  This will start 
charging your ki for use.  You can tell this because your yellow ki 
will start changing red.

When you have charged enough, release down and:

(1) press P to throw straight fireball.  This move requires 1/4 of
a full ki bar, any ki you have charged for use beyond that will add
to the power of your attack.
*OR*
(2) hold > to throw multiple fireballs, release to stop.  This move
requires a very small amount of prepared ki and is very fast but 
not extremely strong.  After releasing > press U+>+P to throw a weak
straight fireball, if you have enough ki.


SUPER BLOCK:
After holding ki, release and hold Block.  You are invulnerable to all
normal attacks until the move has drained all ki or you release button.
You will take alot less damage from more powerful attacks at the cost of
only a bit of ki.

The Dash combo will drain ki.  It increases your speed, allowing you
to close the distance much quicker.  Allows for extra juggles.

More moves will be added when I find good graphics for them!


THE COMPUTER
************
Putting Humans=1 in the options will let you fight against the computer.
The computer in this particular version is very weak because I had to make
room for a few graphical items.  You suck if you can't figure him out, he'll
kick your ass in the next version, I promise!


BUGS
****
There is really only one and it is due to the way every keyboard is made.
Try it right now, hold down atleast three keys.  If you don't hear a beep 
then keep pressing more keys until you do.  Every keyboard does this and 
there is no way around it.  This rarely is noticeable in the game (it 
won't beep).  It's your excuse for losing in a 2 player game but against
the computer its just because you haven't played enough.

This game requires SVGA graphics, around 400kb free XMS, and a 486+ PC.
It is preferable to have a straight keyboard (not the stupid ergonomic one).
Remember, this is a dos program.  It will run in other operating systems,
but if it doesn't in what your using and your not using dos, then don't
complain.  Dos rules!


THE REST
********
Send questions/comments to natedone@hotmail.com.

Use at your own risk, no responsibility, guarantee, warrantee, BLAH, BLAH...

Enjoy!


By Nathan Sweet
natedone@hotmail.com