Lolo in Space
By SlickAce    AKA Ryan Dunn
Released March 4, 2000



****** RUN LIS WITH THE LITTLE ICON TO PLAY *********



Contents
1. About Me
2. About The Game
3. Create Your Own Levels
4. Troubleshooting
5. Helpful Donations
6. Disclaimer
7. Future Ideas


1. About Me

My name is Ryan Dunn.  I live outside of Chicago, IL in a small little town called Oswego.  I am 16 years old, and this game is my first attempt at a full qbasic game.  I have been programming for about 2 years, and absoulutely love it.  I just thought that maybe you would like to know a little about the author.



2. About The Game

This Game is called Lolo in Space.  Basically you need to help Lolo collect all of the gems and get to the warp in each of the 20 included levels, (and the two bonus).  There are many things that hinder your ability to do that though.

Laser -- If you walk in the path of the laser you will die, put a block          between it and you.

Pod   -- The Pods will warp you between them, each Pod has one matching          Pod somewhere in the level.

Alien -- He always moves opposite of you, use him as much as you can.

Arrow -- You can go through them in any way except straight on.

Cannon -- They will shoot you, but only one shot will be fired at a              time.

Colored Floor -- The four floors will rotate between which is up and                    which isn't.  Don't be caught on it when it switches.

Warp -- The Warp will appear only after you have all the gems.




3. Create Your Own Levels

You may have noticed the little import level feature in Lolo. To use it you must create a map and insert it into the map directory.

TO DO THIS OPEN UP THE MAPS DIRECTORY AND OPEN UP TEMPLATE.MAP

The first four letters are the password, I have set it to IPRT for Import, this password will not mean anything to you at this point.  The next line is the number of gems needed for the warp to appear.  Next is Lolo's starting coordinates, list them like x,y.  Remember the grid goes 0 to 9 and 0 to 8.  Next is the Warp's coordinates, do them the same way.  Then if you want an alien do his coordinates the same way, otherwise put in 100, 0 and no alien will be in the level. The last bit is the level.  00 is the code for floor.  Just change the numbers for the different objects. Here are the codes for the different objects.

00 - Floor
01 - Gem
02 - Laser
03 - Block
04 - Space
05 - Cannon Face Down 
06 - Cannon Face Left
07 - Cannon Face Up
08 - Cannon Face Right
09 - Arrow Face Down
10 - Arrow Face Up
11 - Arrow Face Left
12 - Arrow Face Right
13 - Purple Floor
14 - Red Floor
15 - Green Floor
16 - Blue Floor
90 - 99 Pods       *If you use a pod once, use it again for its other point. If you have 1 90                        then you must have 2.

I don't mind you looking at my other levels to get a feel for this but remember the levels ARE NOT encoded in any way so you will see the password and level.

To import the level, save it with extension .map in the maps directory, then in the program type in the entire name in the import screen.  ie type Level1.map instead of Level1

Have fun with this feature





4. Troubleshooting

Q: I KEEP GETTING AN UNEXPECTED ERROR!!!!
A: ONE OF THE FILES THE PROGRAM NEEDS IS PROBABLE IN THE WRONG DIRECTORY.

Q: MY LEVEL THAT I CREATED IS A LITTLE OFF.
A: REMEMBER THAT THE GRID GOES FROM 0 TO 9 AND 0 TO 8, IT DOES NOT START AT 1!!

Q: THIS GAME RUNS SO FAST (OR SLOW) WHY?
A: THIS IS A PROBLEM I HAD WITH DIFFERENT COMPUTERS.  IT RUNS FINE ON A 233 BUT AT DIFFERENT        SPEEDS ON DIFFERENT COMPUTERS.  THE WAY TO FIX THIS IS TO GET THE SOURCE CODE AND CHANGE THE     CHECKENEMIES SUB IF YOU CAN.  IF NOT SIT TIGHT AND I WILL TRY TO RELEASE ANOTHER VERSION OF      THE GAME WHERE SPEED IS PRESET.



5. Helpful Donations

I understand you might not want to send money for this, after all its freeware.  But I would really appreciate some feedback.  If you could email opinions and ideas to SlickAce21@aol.com it would really help me out.  I might decide to go back and add more to this game someday and any ideas you have would be helpful.  I also would really love to get the cool levels you guys design, I will try to put them up on my future website and I might even be able to implement them into my next version of the game.  I would like to have over a hundred levels soon!! Thanks for Downloading this game, and above all have fun with it!!




6. Disclaimer

I am in no way responsible for anything this does to your computer.  You are using this program by your own free will.  (Sorry but I have to say that)




7. Future Ideas

I might try to update graphics
I would like to add a visual level editor
I would like to add a lot more levels as well, (need your help with that =)  )

 