Pong DEMO (c) Alexander Toresson 2000
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. Gameplay instructions
2. Requirements
3. Known bugs
4. How to make a new level
5. Features of real game
6. Contact information

1GamePlay instructions
   
   Load QuickBasic with qb /l qb
   Run PONGSETP.BAS the first time you use it.
   Run PONG.BAS.
   Use the mouse to control.
To quit, press ESC.

2Requirements
   
   Required:
   8086, DOS, MCGA/VGA/SVGA monitor                
                    
   Recommended:                 
486dx 33mhz, DOS, MCGA/VGA/SVGA monitor                
                 

3Known bugs
   
The game can't detect if you have won.


4How to make a new level
   
   1. Make tiles using MKBLK.BAS:
   Press C to go to the colorchanger.                 
   Press 4 in the colorchanger to go 1 color down,                 
   press 6 to go 1 color up.                 
   Press space to select the color.                
                    
   Press 8 to go up, 2 to go down, 4 to go left, 6 to go right.                 
   Press Enter to set the color.
   Press ESC to exit.                 
                    
   Press S to save:
   The program asks for the filename(filnamn) and for an event.                 
   Event is a number, if event is 0 the tile disappears when it is hited by                 
   the ball, if event is not 0 the tile changes itself to the tile that has                 
   the number that is in event.                 
                    
   Press L to load:                 
   The program asks for the filename(filnamn) and displays the event.                
                    
   2. Make a map using MKMAP.BAS:
   Press 8 to go up, 2 to go down, 4 to go left, 6 to go right.                 
                    
   The purple numbers is 1 if there is a tile , 0 if there isn't a tile.               
   Press 0 to change the purple number.                 
                    
   The orange numbers is the number of the tile.                 
   Press +/- to change the orange number.                
                    
   Press ESC to exit.                 
                    
   Press S to save:
   The program asks for a filename.                 
                    
   Press L to load:                 
   The program asks for a filename.                 
                    
   3. Make a level using MKLVL.BAS:                 
                    
   The program asks for how many tiles that should be included in the level.                 
   The program asks for the filenames of the tiles.                
   The program asks for the filename of the mapfile.                 
   The program asks for the filename of the level to create.                 
Note: Do not include a extension in the filename of the level.                 

5Features of real game
   
    SB music
    Sound effects
    SVGA graphics
    Menu                
    Auto-detection of speed
    Detects if you have won.
    Better level editor                 
                    
   The real game isn't done yet.                 
Check on my homepage in the future.


2Contact information
   
   Email: ToressonOdakra@swipnet.se
                    
Homepage: http://www.geocities.com/AlexanderTor_2000/start.htm
