
  +----------------------------------+
  |  Zelda Classic  v1.84            |
  |  Armageddon Games                |
  |  July 21, 2000                   |
  +----------------------------------+

    Zelda Classic is a tribute to the greatest game of all time: "The
    Legend of Zelda" (Zelda 1) by Nintendo, released in 1986 for the
    Nintendo Entertainment System (NES). 

    The game should have everything the NES game had, except for some
    of the bugs. It's not _exactly_ like the NES game because it is
    hard to get certain movements and random events exactly the same.


  +----------------------------------+
  |  What's New                      |
  +----------------------------------+

  7/21/00: (v1.84) Lots of fixes. Thanks for all the feedback. There's
    still a lot to be done, of course...
    Zelda Classic:
      - Patras stay dead
      - Level 3 palette fix
      - Pick up master sword and fire boomerang
      - "3 or 6 triforce pieces" implemented
      - life meter uses first three small tiles, fairy hearts use the
        small tile below the first one
      - added whistle multi-level skip
      - boomerang doesn't hurt guys that it's not supposed to hurt
      - optional continue with full life meter
      - lens of truth shows secret combos instead of white squares
      - new "trigger" combos
      - new "slashable" combos
      - fixed enemy game freeze bug
    ZQuest:
      - new ways to scroll the combo panel (hot keys and mouse clicks)
      - load GIF images
      - added palette cycling

  7/15/00: (v1.82) I'm in the middle of moving enemy data from the
    code into data files, so there could be some bugs. I've added the
    lens of truth and the flippers. The cheat codes are now defined
    separately in each quest. I added a cool "Matrix" screen saver. 
    NOTE: There are a couple incompatibilities with the last version.
    First, the quest file format has changed, so old quests will have
    to be converted (loaded and saved) with ZQuest. Second, the auto-
    triggering of side warps on the edges of DMaps has been removed.
    This means you could get stuck in dungeons if the warps aren't
    fixed first. See the ZQuest help file for more info.



  +----------------------------------+
  |  Files                           |
  +----------------------------------+

    zelda.exe
    zelda.dat
    1st.qst
    2nd.qst
    demo.qst   (a little demo of what the game can do. challenging.)
    bs1st.qst  (a remake of 1st.qst with BS-Zelda graphics)
    zc.ico     (an icon file, you can use it with a Windows shortcut)
    qst.ico    (you can use it for a ".qst" file type in Windows)

    Creates a save file called "zelda.sav".

    Also requires the Armageddon Games setup program called AGSetup
    ("setup.exe" or "agsetup.exe") to set up the sound and gamepad
    configurations. AGSetup may or may not be included. Get it from
    the AG website if you need it.


  +----------------------------------+
  |  System Requirements             |
  +----------------------------------+

  Required:
    DOS or DOS shell under Windows 
      (If running pure DOS, you'll need a copy of CWSDPMI.EXE. It's
      available from the ZC web site.)
    i386+ CPU (although a 386 is probably way too slow, use Pentium+)
    8 MB RAM
    VGA or VESA graphics card

  Optional:
    Sound card
    Joystick/gamepad
    Mouse


  +----------------------------------+
  |  Options                         |
  +----------------------------------+

  Commandline switches:

      -nosound  skip sound installation
      -fast     skip the title screen at startup
      -v0       override config settings to start without vsync
      -v1       override config settings to start with vsync

    Use the following switches to run under a different video mode. If
    you don't use a switch it will start from VESA3 and try each one
    until it finds one that your graphics card supports.

      -vesa3    request VESA3 video mode  (default)
      -vesa2l   request VESA2 linear mode (2nd default)
      -vesa2b   request VESA2 banked mode (3rd default)
      -vesa1    request VESA 1.x mode     (next default)
      -modex    request VGA Mode X        (last choice)

    Use the following to request a different screen resolution:

      -res xxxx yyyy [big]

    examples:
      zelda -res 640 480       => 640x480 with a small screen
      zelda -res 1024 768 big  => 1024x768 with a double-sized screen

    NOTE: Video mode settings are stored in the configuaration file,
    so you don't have to use the switches unless you want to change
    the mode it is currently using.


  +----------------------------------+
  |  Custom Quests                   |
  +----------------------------------+

  Zelda Classic's design will allow the development of new "custom"
  quests. The quest editor has not been released yet, so the only
  custom quests available right now are "demo.qst" and "bs1st.qst".

  To play a custom quest:

     1. Register a new name on the game select screen
     2. Move the heart next to the new name and press the "A button"
        (not necessarily the 'a' key on the keyboard)
     3. Press the "A button" again
     4. Hit the "Browse" button and select the custom quest you want 
        to play
     5. Press "OK"

  The quest can be changed again until the game has been played
  and saved.



  +----------------------------------+
  |  Misc. Notes                     |
  +----------------------------------+

  MIDI INFO:

  The "MIDI Info" feature is meant to give credit to those who
  sequenced the MIDIs we use. We're not really sure where we got them
  since they were downloaded from various web sites at various times.
  Some of them have contact information in them, but most only have
  track names and such. Here's a key to the MIDI Info codes:

     T: text
     C: copyright
     N: track name
     I: instrument name

  These are the main MIDI meta events used for general information.
  The 'track name' seems to be used for all kinds of information. I
  wonder why people don't use 'text' as often...

  The "Listen" button will only work when a MIDI is not playing in
  the game. That means you have to either go some place quiet like a
  cave, or quit the game and return to the select screen. The MIDIs
  from the last quest played will still be loaded after you quit.



  PAUSE:

  During game play, you can pause and step the game with the F3 and F4
  keys. F3 toggles pause mode, F4 advances a frame and keeps the game 
  paused.



  MAP VIEWER:

  Some quests let you view your progress on the overworld map. Press
  the "map button" to activate the viewer. (It requires about 6MB of
  extra RAM.) The keys are as follows:
  
     A:      zoom in
     B:      zoom out
     L:      hold down to zoom and scroll faster
     R:      hold down to show coordinates and step the scrolling
     Map:    toggle showing the zoom factor and Link's position
     Start:  exit map viewer


  VOLUME KEYS:

  When this option is on, you can change the sound volume with the
  following keys:

     page up:   increase BG music volume
     page down: decrease BG music volume
     home:      increase SFX volume
     end:       decrease SFX volume
  

  FAST QUIT:

  When this option is on, you can quit the NES way by going to the
  subscreen and pressing up, A, and B at the same time. (This isn't
  exactly the NES way; that was up and A on controller 2.)



  +----------------------------------+
  |  Contact Us                      |
  +----------------------------------+

  Armageddon Games General Info:
    Home page:  http://www.armageddongames.com/
    E-mail:     contact@armageddongames.com

  Zelda Classic:
    Home page:  http://zeldaclassic.armageddongames.com/
    E-mail:     jer@armageddongames.com
    (AG nickname: Phantom Menace)


   
  NOTE: The Legend of Zelda is (C) Copyright of Nintendo, Ltd. 
        Armageddon Games is not affiliated with Nintendo in any way.
        But then, you knew that didn't you. :)  

        We hope Nintendo does not take offense to us cloning their
        game. We do it only as a hobby and because it has been a dream
        of mine (Jer's) for many years.
