Kommari Kopterissa II
Documentation
----------------------------(Codename:Turst)--

What Is It?
-----------
KK2 is a bit Asteroids or Wings style game,
where you flight around Caves with little helicopters...
There is also different game modes (gmods)...


How I Can play?
---------------
Keys for player 1 (Red):
W = Up
S = Down
A = Left
D = Right
Tab = Shoot

Keys for player 2 (Green)
Arrow keys = Moving
Enter = Shoot

This is very simple.


Turn your head and cough!
-------------------------
-Hires (?) state of art graphics.
-Multiplayer
-Plug-in level system
-Four Different game modes
-VSync based speed-sync system. (W0W)
-Support for mappers 0,1,2,3,4,5,6,7,8,32,54,75,84 =)
-Programmed with Intel 386 30MHz
-Keyboard support


Game modes
----------
Deathmatch : Kill opposing player.
Chase      : Tag.
Race       : Race to flag.
CTF        : Take the flag to your base.

Version History
---------------
-0.2 Beta
  First public version.
  Added support for Flipped and 8*16 size Sprites

-Beta 1b
  Support for new KKL Chunked level format + Ammo count setting

-Beta 1
  First playable version. Shoot system,Energy,Menu system,and lots of stuff!

-Alpha Test
  First version. No shooting... Only a technology test...


How to use plug-in levels?
--------------------------
Ok,here comes the part what you all waiting for...
First you have to get some KKL levels.
Make your own KK2 Level with KK2 Level Editor (ask Mankeli).
Open Trulevel.dat to edit or notepad.
it should look something like this.
---
TurstLevels     <- Header
1               <- Number of levels (0-1)
kentta.kkl      <- Level 0 filename
ohops.kkl       <- Level 1 filename
---
If you want to add new level,add 1 to level count,and
add level filename to end.


Contact
-------
WebSoft homepage: HTTP://WEBSOFT.MANKELI.NET
E.R.C Industries homepage: HTTP://WWW.MANKELI.NET
Email: WebSoft@MBnet.fi

Disclaimer
----------
You are using this program AT YOU OWN RISK!!!!!!!

