History Starts with 1.9.9c

From 1.9.9e to 1.9.9f 15 Mar 2002

1. Added an additional armor.

2. Made most expensive weapon stronger.

3. Fixed bug that when searching for next-to-last item, you can get the cone
   of power and skip it.

4. Fixed Healer's Hut so that you can't bury your character if he's dead and
   the only one in your party.

5. Increased amount of XP needed to go up a level.

From 1.9.9d to 1.9.9e 12 Mar 2002

1. Monsters can run from the battle if your level is high enough. It's
   entirely possible that all of them could flee before you kill any,
   but you'll get a token amount of gold and XP just for being in battle.
   
2. Changed the teleport spell again so that when you choose to teleport,
   you can only teleport as deep as you've been so far.

From 1.9.9c to 1.9.9d 9 Mar 2002

1. Fixed some spacings in status display in combat.

2. Changed teleport spell to allow teleportation to any floor within the
   allowable range but costs 6 MP per floor teleported.
   
3. Fixed a potentially fatal bug in enemy's blood drain attack.

4. Changed life drain attack, now based on dungeon level.

From 1.9.9b to 1.9.9c 7 Mar 2002

1. Dungeon Of Doom now supports warps off the edge of the map. The character
   will reappear on the opposite edge. The level editor allows you to edit
   the outside walls as well, so this could make for some really interesting
   dungeon layouts.
   

