Dungeon Of Doom Level Editor - 2002 by George Veeder

Instructions

1. Run the program and it asks for a level number. This should be a number
   from 1-70. The level you select will be loaded into memory and the menu
   will reflect this fact.
   
2. To clear the level in memory, use the CL command. This will create a level
   that is completely empty, other than for the walls around the edges.
   
3. To view the map, use the V command. To view only part of the map use the
   following: VT - View from 1 to 10 of the Y axis only.
              VB - View from 11 to 20 of the Y axis only.
              VC - View from 5 to 15 of the Y axis only.
              The colored lines exist on multiples of 5 of the x and y axes
              to assist in determining the proper coordinates to edit.

4. To edit a specific room, use the E command.
   First enter the x and y coordinates of the room desired, 1,1 is the top
   left corner, 20,20 is bottom right.
   Next enter what the room should contain. NSEWUD are directionals. Enter
   as required, but only one of each.
   Also add only one of each of the fountains as desired:
   H - Healing Pool
   P - Poison Pool
   A - Acid Pool
   K - Killing Pool
   
   Example: You want a room to have exits to the north, east, and up, and wish
   to include a killing pool. You would enter neuk as the content string.
   
5. When [changed] appears on the command line, this means there are unsaved
   changes. To save the level, use the S command.
   
6. To load another level to work on, use the L command. You will again be
   asked for the number of the level to edit. The level you choose will be
   loaded into memory. If there are any unsaved changes to the previous level,
   they will be lost.
   
7. To exit the program, use the Q command.

8. To get a menu at any prompt, type the ? command.

