%%% EFFECTS.PP TEXT MESSAGES %%%
CFE_Destroyed < destroyed!>
CFE_EasyResist < easily resisted the attack.>
CFE_Resist < resisted the attack.>
CFE_HardResist < barely resisted the attack.>
CFE_EasyEvade < easily evaded the attack.>
CFE_Evade < evaded the attack.>
CFE_HardEvade < barely evaded the attack.>
CFE_EasyParry < easily parried the attack.>
CFE_Parry < parried the attack.>
CFE_HardParry < barely parried the attack.>
CFE_NormHit < is hit >
CFE_CritHit < is critically hit >
CFE_MultiHit < times >
CFE_NoDamage <for no damage.>
CFE_Damage1 <for >
CFE_Damage2 < damage>
STATUS_Announce1 <# is poisoned!>
STATUS_Announce2 <# has caught fire!>

