%%% GEARHEAD TEXT MESSAGES %%%
HISTORY_AnnounceVictory <*** VICTORY!!! ***>
HISTORY_Skills <#     +#  (#)>
HISTORY_Traits <You are #. (#%)>
STATRANK1 <Hopeless>
STATRANK2 <Pathetic>
STATRANK3 <Typical>
STATRANK4 <Good>
STATRANK5 <Great>
STATRANK6 <Amazing>
STATRANK7 <Legendary>
Status_FXDesc1 <# is hurt by poison! # damage.>
Status_FXDesc2 <# is on fire! # damage.>
PERFORMANCE_DidWell0 <You earn $# in tips.>
PERFORMANCE_DidWell1 <You find your groove. You earn $# in tips.>
PERFORMANCE_DidWell2 <The kids dig it. You earn $# in tips.>
PERFORMANCE_Base <You play the #.>
PERFORMANCE_Horrible0 <Your audience appears to be in pain.>
PERFORMANCE_Horrible1 <People cover their ears with their hands.>
PERFORMANCE_Horrible2 <You strike a sour note.>
PERFORMANCE_NoInstrument <You need an instrument to use this skill!>
Cancelled <Cancelled.>
PCUSOP_Prompt <Which direction to use this skill in?>
PCAS_Prompt <Which skill do you want to use?>
PCAS_Cancel <  [don't use skill]>
PCUS_Prompt <Use scenery. Which direction?>
PCUS_NotFound <You can't find anything to use right there!>
MEMO_ReadMemo <Read Memos>
MEMO_ReadNews <Browse News>
MEMO_ReadEMail <Check Email>
MEMO_NoBrowser <You can't check messages since you don't have a functioning PCS at this time.>
MEMO_None <There are no # messages at this time.>
MEMO_Next <Next Memo>
MEMO_Prev <Previous Memo>
AS_Email <You have received a new email message.>
AS_XPV <You gain # experience points.>
AS_CASHPRIZE <You recieve $#.>
HELP_Chara <Character Info>
HELP_Mecha <Mecha Info>
HELP_FieldHQ <Managing Your Mecha>
HELP_KeyMap <View Game Keys>
HELP_PersonalHistory <Review Personal History>
HELP_Exit <Exit Help>
MORETEXT_Prompt <  [UP] to go up, [DOWN] to go down, [Q] or [ESC] to exit>
PCATTACK_OutOfArc <The target is outside of your firing arc.>
PCATTACK_OutOfRange <The target is out of range.>
HELP_Prompt <Scroll through the menu to see all avaliable game commands.>
ARENASCRIPT_CheckMechaEquipped <Select a mecha to use in the upcoming battle.>
REST_OK <You have a short rest.>
REST_NotHere <This isn't a safe place to be taking a rest!>
FACTORY_SetName <Set Name>
FACTORY_SetDesignation <Set Designation>
FACTORY_AddSubCom <Add SubComponent>
FACTORY_EditChild <Edit Mecha Component>
FACTORY_SaveMecha <Save Mecha>
FACTORY_Cancel <Cancel>
FACTORY_Size1  <Size  1 - "Pico Class" Mecha>
FACTORY_Size2  <Size  2 - "Demi Class" Mecha>
FACTORY_Size3  <Size  3 - "Mini Class" Mecha>
FACTORY_Size4  <Size  4 - "Light Class" Mecha>
FACTORY_Size5  <Size  5 - "Standard Class" Mecha>
FACTORY_Size6  <Size  6 - "Heavy Class" Mecha>
FACTORY_Size7  <Size  7 - "Super Class" Mecha>
FACTORY_Size8  <Size  8 - "Mega Class" Mecha>
FACTORY_Size9  <Size  9 - "Giga Class" Mecha>
FACTORY_Size10 <Size 10 - "Tera Class" Mecha>
FACTORY_SelectSize <Select the size class for this mecha. Size class determines the maximum size of body modules, and the maximum amount of armor which may be applied to any part.>
FACTORY_Form0 <General purpose mecha. Battroids have good maneuverability and good targeting values. They can mount almost all module types and can use all move modes.>
FACTORY_Form1 <Animal form mecha. Zoanoids have excellent maneuverability, but poor targeting. They cannot mount arms or turrets. Walking and jumping are their avaliable move modes.>
FACTORY_Form2 <Heavily armored land form. Groundhuggers can mount turret modules, but not most other module types. Rolling and hovering are their avaliable move modes.>
FACTORY_Form3 <Multi-legged tank. Arachnoids can mount turret modules, but not arms or wings. Walking is their only move mode.>
FACTORY_Form4 <Flying mecha optimised for speed. Aerofighters can only mount wings and storage modules. Flight is their only move mode.>
FACTORY_Form5 <Bird form mecha. Ornithoids cannot mount arms or turrets. Walking and flight are their move modes.>
FACTORY_Form6 <Hybrid form between Battroid and Aerofighter. Gerwalks can mount most module types. Walking, hovering, and flight are their move modes.>
FACTORY_Form7 <Flying mecha optimised for maneuverability. Hoverfighters can mount turret modules, but not most other types. Hovering and flight are their move modes.>
FACTORY_Form8 <Land form mecha optimised for speed. Groundcars can mount turret modules, but not most other types. Rolling is their only move mode.>
FACTORY_SelectForm <Select the form for this mecha. This will determine MV, TR, move modes and avaliable module types.>
SCHOOL_Learn1 <You feel slightly smarter than before.>
SCHOOL_Learn2 <You feel that you are a better warrior than before.>
SCHOOL_Learn3 <You think you leaned something.>
SCHOOL_Learn4 <You feel like Bruce Lee with a giant robot.>
SCHOOL_Learn5 <You feel like you aced the test.>
SCHOOL_TeachingInProgress <Let's get started on your training right away.>
SCHOOL_HowMuch <How much do you want to spend on your training?>
SCHOOL_ExitCostSelector <  [No thanks.]>
SCHOOL_Exit <  [Stop Learning]>
SHOPPING_SkillAdvance <You feel like a wise consumer.>
STAT_1 <Reflexes measures grace and accuracy. It determines most combat rolls.>
STAT_2 <Body measures your character's size and strength. It determines your health and stamina levels.>
STAT_3 <Speed measures how quickly you can move, and react to your environment.>
STAT_4 <Perception measures your general awareness and spatial perception. It is used to spot hidden models.>
STAT_5 <Craft measures your aptitude with tools and practical technology. It is used by most of the repair skills.>
STAT_6 <Ego measures your character's willpower and self-reliance. It helps determine stamina and mental levels.>
STAT_7 <Knowledge measures your general level of education, and also your aptitude for studying complex matters.>
STAT_8 <Charm measures how charismatic your character is.>
SKILL_1 <Used when attacking with conventional and beam guns of Size 10 or less.>
SKILL_2 <Used when attacking with missiles and projectile weapons of Size 11 or greater.>
SKILL_3 <Used when attacking with mecha melee or energy weapons.>
SKILL_4 <Used when attacking with a mecha's arms, legs, and other limbs. Also, it is used when blocking enemy attacks with a shield.>
SKILL_5 <Determines your ability to evade enemy attacks.>
SKILL_6 <Used when attacking with personal ranged weapons of Size 10 or less.>
SKILL_7 <Used when attacking with missiles and projectile weapons of Size 11 or greater.>
SKILL_8 <Used when attacking with personal melee and energy weapons. Also, it is used when blocking enemy attacks with a shield.>
SKILL_9 <Used when attacking with your bare hands.>
SKILL_10 <Determines your ability to evade dangers to your person.>
SKILL_11 <Ability to spot hidden units.>
SKILL_12 <Determines how quickly you can perform actions.>
SKILL_13 <Increases the number of Health Points avaliable to your character.>
SKILL_14 <Ability to live comfortably without the amenities of civilization.>
SKILL_15 <Ability to repair mecha. Using this skill costs MP.>
SKILL_16 <Ability to treat crippled limbs and status conditions. Using this skill costs MP.>
SKILL_17 <Determines your ability to cause and resist mecha status effects.>
SKILL_18 <Improves your chance of scoring critical hits.>
SKILL_19 <Determines how quickly NPCs will come to like you.>
SKILL_20 <Ability to treat health damage. Using this skill costs MP.>
SKILL_21 <Determines the offered price of goods and services.>
SKILL_22 <Ability to repair advanced biological constructs. Using this skill costs MP.>
SKILL_23 <Ability to repair personal scale equipment. Using this skill costs MP.>
SKILL_24 <Ability to repair cybernetic implants. Using this skill costs MP.>
SKILL_25 <Determines chances of remaining unseen when moving within cover.>
SKILL_26 <Increases the number of Stamina Points avaliable to your character.>
SKILL_27 <Improves the rate at which members of the opposite sex will befriend your character.>
SKILL_28 <Ability to make a NPC feel very, very afraid.>
SKILL_29 <Knowledge of scientific matters.>
SKILL_30 <Increases the number of Mental Points avaliable to your character.>
SKILL_31 <Allows you to remove or add parts to a mecha. Using this skill costs MP.>
SKILL_32 <Ability to circumvent locks, passwords, and other security measures.>
SKILL_33 <Increases the amount of equipment your character may carry.>
SKILL_34 <Knowledge about religion and spiritual matters.>
SKILL_35 <Ability to play musical instruments and otherwise entertain people. Using this skill costs both SP and MP.>
SKILL_36 <Improves your chance to avoid negative status effects such as poisoning, burns, and so on.>
SERVICES_RAFree <You've been a very good customer. Don't worry about paying me this time around.>
SERVICES_RACantPay <You don't have enough money to pay me, so this job will have to be on the house.>
SERVICES_RALousyBum <You don't have enough money to pay for this work.>
SERVICES_RADoRA1 <I've done what I can for you. Take better care from now on.>
SERVICES_RADoRA2 <I've patched things together; hopefully they'll stay in one piece.>
SERVICES_RADoRA3 <There. Things ought to be working properly now.>
SERVICES_RADoRA4 <Just a minute while I heat up the arc welder... There. All better now.>
SERVICES_RADoRA5 <What were you doing to get in this kind of a mess!? I'll see what I can do.>
SERVICES_OSRSP1 <Repair Mecha>
SERVICES_OSRSP2 <Treat Illnesses>
SERVICES_OSRSP3 <Treat Injuries>
SERVICES_OSRSP4 <Repair Biotech Constructs>
SERVICES_OSRSP5 <Repair Equipment>
SERVICES_OSRSP6 <Repair Cybernetics>
SERVICES_AmmoName < Clip>
SERVICES_Exit <   [EXIT]>
SERVICES_Sell <Sell >
SERVICES_BrowseParts <Examine Parts>
SERVICES_MechaService <View Mecha>
SERVICES_SellStuff <Sell Items>
SERVICES_ReloadChars <All your weapons have been reloaded.>
SERVICES_ReloadMeks <All your mecha have been fully restocked.>
SERVICES_ReloadMeksPrompt <Restock Mecha>
SERVICES_ReloadCharsPrompt <Reload Ammunition>
SERVICES_SellMekInv <Sell Mecha Inventory>
SERVICES_Inventory <View Inventory>
SERVICES_StolenDesc <The shopkeeper refuses to buy this item.>
SERVICES_StolenResponse <Sorry, I don't deal in this kind of merchandise. You better leave before I have to call the guardians.>
RANDCHAR_SGPrompt <Select your Gender>
RANDCHAR_SGDesc <Gender has no effect upon your statistics, but may affect how different NPCs react to you.>
RANDCHAR_SAPrompt <Select your Age>
RANDCHAR_SADesc <Age has only a minor effect upon your statistics. Older characters start with more skill points, but younger characters start with more cash.>
RANDCHAR_FHPrompt <Family History>
RANDCHAR_FHDesc <You learn a few basic skills from your parents. The social status of your family helps to determine starting wealth.>
RANDCHAR_FHAccept <Accept Family History>
RANDCHAR_FHDecline <Reroll Family History>
RANDCHAR_FHBothParents1 <Both of your parents were >
RANDCHAR_FHBothParents2 <s.>
RANDCHAR_FM1 <Your father was a >
RANDCHAR_FM2 < and your mother was a >
RANDCHAR_FM3 <.>
RANDCHAR_MF1 <Your mother was a >
RANDCHAR_MF2 < and your father was a >
RANDCHAR_MF3 <.>
RANDCHAR_F1 <Your father was a >
RANDCHAR_F2 <.>
RANDCHAR_M1 <Your mother was a >
RANDCHAR_M2 <.>
RANDCHAR_WCF <You come from a middle class family.>
RANDCHAR_ASPPrompt <Points: >
RANDCHAR_ASPDesc <Allocate stat points. Move up and down to choose a stat, then right and left to increase or decrease it. Select [DONE] to finish. Any remaining points will be spent randomly.>
RANDCHAR_SkillDesc <Purchase skill levels. Move up and down to choose a skill, then right and left to increase or decrease it. Select [DONE] when you are finished.>
RANDCHAR_ASPDone <   [DONE]>
RANDCHAR_STPrompt <Traits: >
RANDCHAR_STDesc <Select up to three personality traits to describe your character. These traits will affect the way NPCs interact with you. If you do not wish to select any traits, choose [CANCEL].>
RANDCHAR_STCancel <   [CANCEL]>
RANDCHAR_GetName <Enter a name for this character>
RANDCHAR_JobPrompt <Select your Job>
RANDCHAR_JobDesc <Your character's job determines what skills you will start the game with.>
RANDCHAR_SMPrompt <Select Mode>
RANDCHAR_SMDesc <In "Basic Mode" the game picks stats and skill points for you, wheras in "Advanced Mode" you have full manual control over the entire process. "Basic" is strongly reccomended for beginning players.>
RANDCHAR_SMOp0 <Basic Mode>
RANDCHAR_SMOp1 <Advanced Mode>
RANDMAPS_DoorSign <Door of >
BACKPACK_Directions <Press [/] to switch between the Inventory and Equipment menus.>
BACKPACK_LoadAmmo <Load Ammunition>
BACKPACK_ExitTIWS <Return to Main>
BACKPACK_DropItem <Drop Item>
BACKPACK_TradeItem <Transfer Item>
BACKPACK_Repair <Use >
BACKPACK_Remove <Remove >
BACKPACK_Install <Install >
BACKPACK_InstallInfo <Select a slot to install the part into. If there isn't enough space to install a part of this complexity, the installation will be far more difficult.>
BACKPACK_RemoveFailed <You can't get it out, and are too fustrated to keep trying.>
BACKPACK_ItemTraded <The item has been moved.>
BACKPACK_NotTraded <The item can't be moved to that destination.>
BACKPACK_UseItem <Use Item>
BACKPACK_CantUse <You can't use an item that you are not carrying.>
SELECTMECHA_PROMPT <Select your Mecha>
SELECTMECHA_RESULT1 <You have selected the >
SELECTMECHA_RESULT2 < as your mecha of choice.>
SELECTMECHA_NoMeks <You currently have no mecha on your team.>
PCOPENDOOR_DirPrompt <Open Door - What direction?>
PCOPENDOOR_Cancel <Cancelled!>
PCOPENDOOR_OpenDoor <You open the door.>
PCOPENDOOR_NoDoorFound <No door found!>
PCREPAIR_FuelUsedUp <You used up your #.>
PCREPAIR_NoRepairFuel <You don't have any repair supplies!>
PCREPAIR_NoDamageDone <You can't find any damage to fix!>
PCREPAIR_UseSkill20 <You use first aid on yourself. >
PCREPAIR_Success20 < health points restored.>
PCREPAIR_Failure20 <No health points restored.>
PCREPAIR_UseSkill15 <You use mecha repair. >
PCREPAIR_Success15 < damage points restored.>
PCREPAIR_Failure15 <No damage points restored.>
PCREPAIR_UseSkill16 <You use medicene on yourself. >
PCREPAIR_Success16 < health points restored.>
PCREPAIR_Failure16 <No health points restored.>
PCREPAIR_UseSkill22 <You use biotech on yourself. >
PCREPAIR_Success22 < health points restored.>
PCREPAIR_Failure22 <No health points restored.>
PCREPAIR_UseSkill23 <You attempt to repair equipment. >
PCREPAIR_Success23 < damage points restored.>
PCREPAIR_Failure23 <No damage points restored.>
PCREPAIR_UseSkill24 <You use cybertech on yourself. >
PCREPAIR_Success24 < damage points restored.>
PCREPAIR_Failure24 <No damage points restored.>
PCREPAIR_SelectRepairSkill <Select Repair Skill>
PCREPAIR_Cancel <   [CANCEL]>
PCVIEW_BackPack <View Inventory>
PCVIEW_Injuries <View Injuries>
PCVIEW_Training <Do Training>
PCVIEW_FieldHQ <Field HQ>
PCVIEW_Exit <Exit Viewer>
PCVIEW_SetOptions <Set Play Options>
SAVEGAME_NoGood <The game cannot be saved at this time. Sorry.>
SAVEGAME_OK <The game has been saved.>
INFO_Faction <Current Faction:>
INFO_XP <Total Exp:>
INFO_XPLeft <Free Exp:>
INFO_Credits <Credits:>
INFO_MekSelect <Current Mecha:>
INFO_InjuriesTitle <HEALTH STATUS>
INFO_FullExhausted <You are completely exhausted.>
INFO_PartExhausted <You are exhausted.>
INFO_Status1 <You are poisoned.>
INFO_Status2 <You are on fire!!!>
INFO_IsHurt < is wounded.>
INFO_IsDisabled < is crippled.>
CLOCK_Days <, day >
EJECT_Prompt <CONFIRM EJECTION>
EJECT_YES <Eject>
EJECT_NO <Cancel>
EJECT_Message < ejects from >
NEWRPGCAMP_NoCamps <No campaign files found. Always remember to save the game before quitting.>
FHQ_Exit <  Exit Field HQ>
FHQ_ReturnToMain <[EXIT]>
FHQ_GoBackpack <View Inventory>
FHQ_PartEditor <Examine Components>
FHQ_SelectMecha <Choose This Mecha>
FHQ_SelectDestination <Select a mecha or character to recieve this item.>
FHQ_ItemMoved <The item has been moved.>
FHQ_AssociatePM <You have chosen to pilot this mecha.>
FHQ_Transfer <Give Item to Mecha>
Cancelled <Cancelled.>
