Story
	name <STORY: Bandits>


	% Element 1 should be the guardians faction

	% V2 = Timer
	% V101 = Victory counter

	% This story will end when:
	% - 20 victory points have been acquired
	% - 1 week has passed, give or take a few days

	start <ifG 20 V101 else GoDelete if= V2 0 else GoCheckTime V= 2 ComTime V+ 2 499000 V+ 2 d86400 V+ 2 d86400>
	GoCheckTime <ifG ComTime V2 EndStory>
	GoDelete <EndStory>

	% Every hour, load a related plot.
	Hour <if= d3 1 StoryLine .banditplot>
	.banditplot <TS_Plot_GRD_B_*.txt>

	% Every quarter, load some news.
	Quarter <News d5>

	Msg1 <Bandit raiders from the dead zone have moved into the Federated Territories. Guardians scramble to combat this menace.>
	Msg2 <Mecha-equipped raiders new threat to commerce, says industry analyst.>
	Msg3 <Ravager tribes from the wastes find rich hunting grounds in FedTer wilds. Corporate leaders call for increased security.>
	Msg4 <Corporate leaders call for more guardian patrols of major trade routes.>
	Msg5 <Trucker union calls for higher corporate defense budget following a string of bandit raids in Federated Territories.>
	Msg6 <>
	Msg7 <>
	Msg8 <>
	Msg9 <>
	Msg10 <>


