Story
	name <STORY: Rat Attack!>

	% Element 1 will be the city that called this story.
	% The city is under attack! Rats from the local garbage
	% dump / toxic wasteland have been breeding like mad!
	% Something must be done...

	% This story will not be resolved unless the PC takes part.

	% V1 = Victories against the rats. If it gets high enough,
	%  the story will end in victory.
	% V2 = Victories needed to eliminate the rats forever

	quarter <if# d3 1 StoryLine .ratplot>
	.ratplot <TS_Plot_Urb_Rat*.txt>

	start <if= V2 0 else GoCheckVictory V= 2 20 V+ 2 d60>
	GoCheckVictory <ifG V1 V2 StoryLine .winplot EndStory>
	.winplot <TS_Plot_Urb_WinRat.txt>


