Scene 0
% Recover your mecha
special <NoExit>
CityMap

	% V101 = ID of final enemy

	nu1 <if= T1 0 Exit 1>

sub
	Team 1
	SetEnemy 2

	Team 2
	SetEnemy 1
	stat 2 45
	type <Criminal Robot Synth Hunter-X>

	rect
	width 5
	Height 5
	sub
		StairsDown
		Destination -1
		use <Print 1>
		Msg1 <The gate leading into the shelter has been locked. There's no turning back now.>
	end

	room 5 5
	name <Barracks>
	BorderType 29
	sub
		StairsDown
		use <Print 1 Staged .BMFBattle Threat 85 150 PassVar 101 L101 Encounter 50 100 .edesc Encounter 0 100 .edesc Encounter 0 100 .edesc>
		.BMFBattle <TS_XRAN_SCENE_BigMekBattle.txt>
		.edesc <ArchEnemy>
		Msg1 <You head into the barracks, and quickly locate your mecha.>
	end

end
