MoveGG team descriptions automatically "PASS" until enemy bug found
Sometimes, MoveGG would turn ally NPC into enemy NPC for no reason
ForceChat command can't be called in same line as scene change command
Won't allow rest in town even if lone enemy is dead
If lost battle because of ejection, mecha not lost
Arena managers say two things simultaneously after battle
NPC can't/don't open doors
If repair fails/impossible, erronious repair value returned
At low play level, enemies difficult to find in random encounters
Sometimes model deployed inside closed door, other metaterrain obstacle
SDL enemy sprites sometimes given wrong colors
Can't change mecha while inside of mecha
RPG Save files from before v0.700 won't work in new version
Using the history command before there are 5 msgs will cause strange display
Once when using smart attack, player shot instead of enemy - appears to
  only happen in SDL mode
Sometimes when using 'a'ttack, visible enemies not autoselected

