%%% SERIES HISTORY FILE %%%
This file documents changes to the GearHead support files.

0.710	June 25 2003
- Fixed bug with Colosseum score indicator NPC
- Added "History" commands to a whole bunch of quests
- PLOT_F2Hooch will not play if PC's rep too great
- Fixed bug in TS_Plot_GRD_OTEnd_S1, Ln70-71
- Removed home SAtts from members of defense force, navy
- Changed Snake Lake's nurse to a doctor
- Added TS_STORY_Entry_Family
- Added TS_XRAN_* plots
- Fixed bug in TS_CORP_PLOT_BVX_Def_1
- Fixed bug in PLOT_HunterJob1
- Added STATRANK* to messages.txt

0.704	June 4 2003
- Removed some boring rifles, added new ammo for others
- Added BURN effect to Hariseng's flame cannon
- Messed around with the monsters a whole lot
- Changed description of EW skill in messages.txt to fit new purpose
- Messages added to effects.txt for status, resisting
- Vikki's test made less fustrating
- Added "REPTILE" monster type
- Added new attack attributes, status effects to monsters
- PLOT_F2Hooch, SCENE_F2Hooch added
- Some NPC archetypes have been given Weight Lifting boosts
- Added scenes 32 to 34
- Added core storyline introduction
- Added some new grenades, thrown weapons
- Spears, tridents now throwable
- In entry story 1, NPC who rescued PC can now be found in Hogye
- Fixed news bug with TS_CORP_STORY_BanditVsX; msgs201-210
- Fixed bug in faction recruitment stories
- Added more types of mecha repair fuel
- TS_STORY_Entry_Luna added
- TS_MIL_* narrative bits added
- Bug fixed in combat template and derived plots
- UrbKn_End1 plot got ForceChat, for better conclusion

0.703	May 21 2003
- Military factions don't have stories yet... sorry
- Added four enemy factions for Federated Territories
- Altered factions of most cities
- Removed Kist story arc; to be replaced by Bone Devil faction and stuff
- Added "Hunter-Larva" monster
- Snake Lake Corporate Zone BioCorp quest finished
- PLOT_TruckMove added
- SoloAttack macro improved
- Added TS_CORP_* narrative bits
- Added three new corporate factions

0.702   May 6 2003
- Removed all Global War plots; nothing to fill the void yet
- Fixed bug in TS_Plot_GRD_OT_Fight1.txt, Ln82
- Fixed bug in Atomic War Club plot, Ln30&31

0.701   February 27 2003
- Adjusted "size" values of upper level monsters
- Fixed a serious bug in TS_Plot_GRD_OT_Fight1.txt
- Added another model to the Snake Lake Mecha Museum
- Repair Fuel added to PC_Equipment.txt
- PCREPAIR messages expanded
- Repair Fuel (GG:17) added to shops throughout campaign
- Added Entry1 story
- Fixed bug with metallic ore world map encounter
- Added Journalist, Professor NPC types
- Hyolee's quest has been fixed (finally)

0.700   February 9 2003
- Modified combat messsages in GameData/effects.txt
- Erg... Let's just call this release a rewrite and forget about
  it, okay?
- PERFORMANCE_* + BACKPACK_UseItem + new skill description messages
- Musical instruments added to PC_Equipment; Some shops now stock them
- Map feature entries throughout test_scene have been changed
- Fixed problems in TS_Story_RobotWarriors, thanks to Jonathan Santaana
- FHQ_Transfer was missing from messages.txt
- Added movesys, sensors to Mek_Equipment.txt
- Mecha Psychosis, Gyori Factory offer sensors & movesys
- Gates in test_scene, Scene_Basement have been updated

0.608   February 9 2003
- Elric in Snake Lake can now do General Repair
- Added colors to Hogye teams, Vikki, Hwang-Sa
- PLOT_FinalRest, PLOT_WarClub had entry conditions toned down
- PLOT_BiotechEnemy had MDynamic commands altered
- Added "Urb" story to Snake Lake
- Reduced mass of common melee weapons; Added GyroMace
- Modified the Ipshil dungeons
- Modified Ipshil Catacombs
- Changed TS_Story_GW_* story names to TS_Story_GW?_*
- World map encounters altered slightly
- Global variables for world map encounter level removed
- ACT_Convoy1 changed to TS_Scene_Convoy1; slightly modified
- ARC_TS_RobotWarriors changed to TS_Story_RobotWarriors; Craig modified
- Mecha Sporch now gives BuruBuru as a prize
- The three basic arenas now use the Threat, Reward functions
- Quentin, Gyori Trading Post, Snake Lake Adventuring Goods now sell electronics
- Mine door in Hogye has been modified
- Lots added to damage.txt file
- Added GameData/door.txt file
- Added personal electronics to PC_Equipment.txt
- Added MEMO_NoBrowser, MEMO_Read*, AS_EMail, PCUS_* to messages.txt
- Added "Level Feelings" to TS_Story_GW_Invasion.txt

0.607   January 28 2003
- Some spelling fixes thanks to Aaron Lambert
- Added debugging plot to test_scene.txt
- Modified factions in test_scene.txt
- Added TS_Story_Invasion.txt, TS_Plot_Inv_*.txt
- Deleted PLOT_GW_*.txt plots
- Added MEKDESC_Hands,MEKDESC_Mounts to ability.txt
- Claymore had lots of changes
- Petrach has head removed, machine gun moved to weapon mount,
  storage size fixed
- OvaKnight has head armor added, hand weapons changed
- Modified Wayward Pub in Ipshil
- PLOT_WarClub.txt, PLOT_FinalRest.txt, PLOT_HunterJob.txt
- Added AS_*, SERVICES_Stolen*, MEMO_*, BACKPACK_InstallInfo,
  PCVIEW_SetOptions to messages.txt

0.606   January 6 2003
- Added Help_* to messages.txt
- Added some new documentation to the doc/ directory
- Moved some messages to new file damage.pp
- Added new start-of-game introduction plots
- Added MEKDESC_* to ability.txt
- Modified Radcliff attack attributes
- Added Backpack_Install, Backpack_Remove messages

0.605   December 20 2002
- Added EHOOK_Msg5 to chat_msg.txt
- Modified the following mecha:
  Ovaknight, Domino
- Modified the following PC_Equipment:
  Spear, Trident, Scythe, Halberd, Chainsaw, Snub Rifle, Pin Rifle,
  Sniper Rifle, Headhunter Pistol
- Modified PLOT_GuardJob4.txt
- Bugs in GW_Invasion1 plot, Ln46,312

0.604   December 5 2002
- Added PCREPAIR_NoDamageDone, MORETEXT_Prompt to messages.txt
- Bugs in GW_Occupation1 plot, Ln5,34,35,328-332
- Bugs in GW_Invasion1 plot, Ln32,33,46,241,244,352,378
- Bug in Calmegie Research Station, test_scene Ln574
- The following mecha have gained Attack Attributes:
  Monstrous, Petrach, Wraith, Wasp, Vadel, Thorshammer, Savin,
  Radcliff, Kojedo, Jos, Ice Wind, Daum, Corsair, Condor,
  Chimentero, Aranos, Claymore, Ultari, Hariseng, Harpy
- The following PC weapons now have Attack Attributes:
  Assault Cannon, Light Machinepistol, Machinepistol,
  Calliope Rocket Launcher, Wrist Cannon, Anti-Tank Bazooka,
  Rapid Fire Bazooka, Rocket Quad Launcher, Rocket Gauntlet,
  Shotgun, Auto-Shotgun

0.603   November 25 2002
- Fixed bug in HwangSa temple: variable P2 should be L2
- Added PCATTACK_* to messages.txt
- Mecha won't attack people travelling on foot... test_scene.txt, Ln330
- Giant Leech monster edited

0.602   November 20 2002
- RPG Campaign now starts in Hogye, test_scene.txt
- Added ARENASCRIPT_CheckMechaEquipped, BACKPACK_Directions, STAT_*,
  HELP_Prompt to messages.txt
- Many rifles added to PC_Equipment, Dual Laser Rifle altered

0.601   November 15 2002
- Added REST_* messages
- Many new armor types
- Set Dual Laser Rifle's range to 5
- Improved recharge times for many personal weapons
- Moved CFE_* messages to "effects.txt"
- Moved KiRin rumor from Quentin's persona to store, Ln194
- Fixed bug in Razer's XS version, Ln79 and Ln85
- Loading CrimeStory only affects rep by -10, test_scene Ln2813
- Fixed bug in ARC_TS_CrimeStory, Ln15
- Expanded Johnathan's persona in ARC_TS_RobotWarriors.txt

0.600   November 11 2002
- Added RANDCHAR_SM* messages to messages.txt
- Lots of monsters added...
- Rewrote Brock's persona, Ipshil, test_scene Ln1390
- INFO_Faction message to messages.txt
- Added Stormrider Vadel variant type
- Changed prize in RobotWarriors arc from Jos.txt to Savin.txt
- Added PLOT_Gift
- Redid the world map (scene 1) in test_scene.txt; lots of changes
- Added ACT_* to Series/ directory
- Added OVK-680 Ovaknight variant
- Modified Elric's persona, test_scene.txt Ln676
- Modified Zerosaiko shields, beamsword. Added WarCry variant.
- Added Namok and Wujung cities, Scenes 16 and 17 Ln58, Ln2037
- Added WEAPONINFO_* to messages.txt
- In PLOT_BountyHunt1, refusing mission results in -1 renown, Ln91
- GuardFight2 bug fixed: In Plot2 should be E2 instead of E8
- Added Persona 1512 to HwangSa Temple, Ln1868, Ln1929
- CHanged Kaema's Msg106 & Reply6, test_scene Ln1779
- Added PLOT_UltimateWarrior.txt
- Hyolee may teach skills after quest, test_scene.txt Ln129
- Added SCHOOL_* to messages.txt
- All BanditJob missions added "HasMecha" requirement to Element1
- Added CHAT_Skill* messages to chat_msg.txt
- Brock is now a Bartender, test_scene.txt Ln1445
- Added SHOPPING_SkillAdvance to messages.txt
- Added Bartender NPC type
- Added PLOT_CorpJob2.txt, PLOT_BartenderSearch.txt
- Changed CorpJob1 element1 desc from "Executive" to "Corporate"
- Added SKILL_* to messages.txt
- ANPCdefault.txt, changed Soldier mecha to Ultari Ln149
- Fixed mixed messages in Persona 1106, test_scene Ln1020,1021
- CorpJob, BountyHunt plot time limits increased
- PC_Equipment: Dual Laser Rifle, Blast Suit, Blast Helmet,
  Heavy Combat Helmet
- Moved Hogye plot rumor to Megi's persona, end of test_scene.txt
- chat_msg.txt added RUMOR_* messages
- deleted old factions, added new ones to test_scene.txt (Ln881 & Ln1964)
- Added "Employment Trap","GW*" plots
- "Skippy" in Ipshil given a team, Ln1518
- deleted Megi's PERSONA, Ln270

v0.540   August 20 2002
- TEST_SCENE: Added scene 15, Hwang-Sa Temple
- RobotWarriors bug fixes & additions Ln51,52,53,56,94,117
- TEST_SCENE: Removed Persona 62
- Test_Scene: Added Persona 1105, 1106, 1304, 1305, 1306
- Bug: test_scene L945 - Warhammer Arena boss "Say 10" not "Say 11"
- test_scene NPC mechas modified L314 l746 L755 L991 L1444
- Modified GuardJob4 L26 , L93
- Rearranged Ipshil slightly - Deleted Bandit 62
- Rearranged Kist & The Factory extensively
- Added stuff to Snake Lake
- Added loads of variants to BuruBuru.txt
- Modified Element1 desc in MekShimli plot
- ANPCdefault added Bounty Hunter, Trucker, Monk, Warrior Monk, Priest
- ANPCdefault gave Bandits mecha skills
- PLOT_Enemy1,PLOT_PSA_Dung,PLOT_BountyHunt1,PLOT_PostalService added
- Fixed bug in razer.txt, L79 L85
- ENCOUNTER command added to existing plots, as follows:
	BanditJob1	L72 L75
	BanditJob2	L72 L75
	BanditJob3	L78 L81
	CorpJob1	L76 L79
	GuardJob1	L80 L83
	GuardJob2	L77 L80
	GuardJob3	L78 L81
	GuardJob4	L75 L78
   I also modified the difficulcy level of each of these missions.
- Chainmail Bikini, Spiked Bracer, Spiked Legging equipment added
- Ice_Wind, Daum mecha added
- ArchEnemies added to map encounters in test_scene, L18 L22
- Default mecha types assigned for Bandit, Guardian, Soldier, Pilot in ANPCdefault.txt
- created Mek_Equipment.txt
- Messages FHQ_SelectDestination,FHQ_ItemMoved,Cancelled
- Fixed NewChat bug in Hyolee plot

- Random monster descriptions changed for dungeon levels in test_scene
- Every mecha design in the DESIGN/ drawer needed its MECHA cmds reworked
- Added Kist start-the-game plot to test_scene.txt, L1612
- Fixed two bugs in ARC_TS_RobotWarriors, L25, L26, and L38
- SERVICES_Inventory to messages.txt

0.521   June 28 2002
- Started ARC_TS_Kist??.txt story arcs
- Did some major revision of Kist in test_scene.txt
- Moved around some characters in test_scene.txt

- Changed terrain of many buildings in test_scene.txt
- Exported Hyolee's journal quest to arc
- Fixed bug in ARC_CrimeStory.txt
- Added description of Scale Factor to Quentin's persona, Ln230
- BACKPACK_TradeItem,SERVICES_SellMekInv,FHQ_*,BACKPACK_Repair to messages.txt

0.512   May 28 2002
- Two new game messages added to messages.txt
- Slightly changed Hogye entering text, Ln 67
- Removed one of two guardians from Hogye
- Modified LunchMoney plot so both characters must be in same town

0.511   May 24 2002
- Modified MatchMaker plot with time limit, both chars must be in same town
- New plot: GuardFight1
- Added GameData/ability.txt
- Added name to elevator, Ln534

0.510   May 20 2002
- Changed capitalization of mecha files in Vikki, RobotWarriors arcs
- Modified floor types for many gates
- Slightly altered Hogye entering text
- PLOT_GuardJob1 bug fixed
