ENEMY TYPE
	U = Unknown			(0)
	C = Character			(1)
	F = Faction			(2)

MYSTERY TYPE
	R = Resolved			(0)
	U = Unknown			(1)
	F = Family Secret		(2)
	A = Amnesia			(3)
	N = PC is Not Human		(4)

BAD THING
	R = Resolved			(0)
	U = Unknown			(1)
	F = Family died			(2)
	I = Incriminated		(3)
	S = Seeking Revenge		(4)

STARTING SCENARIOS
	Family died mysteriously*	UFF
	Lunar refugee*			FRS
	Total Amnesia			UAU
	Family killed by X		CFF
	Accuded falsely of crime	UUI

PLOTS
	Must gain enemy's attention*	C??	F??
	Need money for sibling*		?FF	??R
	Investigate cause*		??F	??I C?? F??
	Family home must be reclaimed*	?F?	?R?
	Plantation under attack*	F??
	Meet me in two days*		?A?	C?? F?? ?N?
	Assassins!*			U??	C?? F??
	Have a price on head*		F??
	Doctor Kim was Kidnapped!*	UF?	C?? F?? ?N?

	Enemy sighted in _Loc_		C??	?F?
	Must recover artifact		?F?	?R? C??
	Must capture witness		??I	C?? F?? ??R ??U
	Answers lie in lab		?N?	F?? ?R?
	Faction must lose		F??
	Faction strike team in town	F??
	Archaeological Dig		CA?	?N? ?F?
	Cyclops seeks PC		?N?	CR? FR?
	I didn't do it!			C?F	C?? F??
	Too dangerous to live		FR?


ENDINGS
	Must defeat enemy		C??
	Must destroy faction		F??


STANDARDS FOR STORY/PLOT DESIGN

	quarter <if= S101 1 else GoCheckHint ifG S103 75 else GoLoadEpisode XRanPlot .xend S= 101 0 S+ 103 d10>
	GoLoadEpisode <XRanPlot .xplot S= 101 0 ifG S102 S104 S+ 103 10 S+ 103 d10 S= 104 S102>
	GoCheckHint <if= d5 1 StoryLine .xhint>
	.xplot <TS_XRAN_a###_*.txt>
	.xend <TS_XRAN_b###_*.txt>
	.xhint <TS_XRAN_Hint_*.txt>

	---------------
	XRAN_a### plots
	---------------
	Narrative 1 = Enemy (Character)
	Narrative 2 = Enemy (Faction)
	Narrative 3 = Scene for next episode
	S101 = Load new episode when S101 = 1
	S102 = # PC Wins
	S103 = Difficulcy Level, load ending when S103>75
	S104 = # Wins when level last increased



