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=                                     THE HUNT                                      =   
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- Ver1.0                                                     By Terry Cavanagh 2002 -
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- blinkthedarkness@hotmail.com                     http://www.talesofutopia.cjb.net -
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=Contents :                                                                         =
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=1.0 What is 'The Hunt'?                                                            =
-   1.1 What is 'The Hunt'?                                                         -
=   1.2 How was it programmed?                                                      =
-   1.3 Credits and Disclaimer.                                                     -
=                                                                                   =
-2.0 Running 'The Hunt'.                                                            -
=   2.1 Installing and Running.                                                     =
-   2.2 TroubleShooting.                                                            -
=                                                                                   =
-3.0 How to Play.                                                                   -
=   3.1 Basic Controls and Instructions.                                            =
-   3.2 Difficulty Modes.                                                           -
=                                                                                   =
-4.0 My other projects.                                                             -
=   4.1 Usagi Yojimbo.                                                              =
-   4.2 Beautiful Deception.                                                        -
=   4.3 Spellbound Island II.                                                       =
-   4.4 SHMUP CK.                                                                   -
=                                                                                   =
-5.0 Infrequently Asked Questions                                                   -
=   5.1 Infrequently Asked Questions                                                =
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=6.0 Version 1.0 Notes.                                                             =
-   6.1 Version 1.0 Notes.                                                          -
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-7.0 Beta Version Notes.                                                            -
=   7.1 Beta Version Notes.                                                         =
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1.0 What is 'The Hunt'?
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  1.1 What is 'The Hunt'?

     In 'The Hunt', you take control of 'Malcolm Rhodes', an Ex-Army Driver who
has been falsly convicted of murder. Malcolm has managed to steal the judge's car,
and the game begins in a high speed pursuit as he makes a desperate attempt to evade
capture. On his journey, Malcom will be chased by police cars, intercepted at 
roadblocks, struggle to avoid hitting regular drivers and pherhaps even come face to
face with an army tank...
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  1.2 How was it programmed?

     'The Hunt' is coded in QuickBasic 4.5 and ASM. After a little thought, I've
decided not to use Music in the game, and as a result the only third party lib that
I've ended up using is the keyboard routines by Bobby of CosmoSoft (from his CosmoX
lib). The game, like all my others to date, is open source freeware. The source
is located in the source/ subdirectory.
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  1.3 Credits and Disclaimer.

     Special thanks to Bobby of CosmoSoft for the Keyboard Routines. 

     Nothing in this game is designed to damage your computer. The source code is
included if you want to check that out yourself. Enough said :)
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2.0 Running the Hunt
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  2.1 Installing and Troubleshooting.

     Chances are if you're reading this that you've already got it installed. The
game is supplied in .ZIP format, which has to be opened with a unzipper like pkunzip
or Winrar. Install to any folder you wish. You may have use the -d option in pkunzip.
Once installed, run 'hunt.exe'.
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  2.2 TroubleShooting.
     
Q: I'm using Windows XP and the keyboard is sticky!
A: There are always issues when you run a DOS program in Windows XP. In this case,
   the Keyboard routines are a little 'sticky'. I've managed to get around this by
   using the much more superior Keyboard Routines by Bobby (credited above). 
   It works to an extent, but it doesn't completly fix it. There's really nothing 
   you can do about this.

Q: The game's too fast!
A: The game's meant to be fast! It's a bloody high speed chase game! If it's too
   difficult, you can now adjust the difficulty to the new easier mode, which 
   works at one frame slower. The game timing is controled through Vsynchs, so
   unless you're messed with your monitor, it should play the same on all 
   reasonably fast PC's.

Q: The game's too slow!
A: If you're playing the game on a slow computer, you can turn on the speedup fix
   to increase the framerate a little. This game was actually coded originally on
   a 486, and it works fine on that machine with the speedup on, albeit a little
   slowly.
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3.0 How to Play
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  3.1 Basic Controls and Instructions.

ON THE TITLE SCREEN:
Press up and down to select a menu option and space to confirm.
Pressing esc will quit.

IN THE GAME: 
Use the direction keys to move to avoid the other cars and buildings. If you crash,
position your car on the screen and press space to go again.

Instructions:

Avoid everything. That's it.

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  3.2 Difficulty Modes.

  The single biggest observation about the beta version is that it's too difficult -
with that in mind I've made three difficulty modes which can be selected at the
title screen. Normal is the difficulty of the beta version. Easy has less traffic,
and is one frame slower than normal, whereas Pro is the same as normal only one
frame quicker. I recommend that you try to play the game on Normal - This type of
action game can't be finished on your first go, and you're naturally going to crash
a few times. Don't be discuraged - just try again and remember your mistakes.
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4.0 My other Projects.
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  4.1 Usagi Yojimbo.
    
  'Usagi Yojimbo' is a retro remake based on the Classic Commodore 64 game 'Samurai 
Warrior: The Battles of Usagi Yojimbo'. Eventually, I intend to recreate the original 
game, while updating the graphics and the control system for the PC. The project 
will hopefully be complete by the beginning of August. 

  Usagi Yojimbo is now my priority.
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  4.2 Beautiful Deception.

  Beautiful Deception is a isometric MiniRpg about two people, Vincent and Jennifer,
and the part they play in an elaborate conspiricy. After I complete Usagi Yojimbo,
I'm going to try and finish Beautiful Deception. At the minute, though, I'm
comtemplating scrapping the whole project, because it's too ambitious to finish it
by the end of the summer.
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  4.3 Spellbound Island II.

  Once I've finished the Beautiful Deception, I plan to start work on Spellbound 
Island 2. One thing I've never really done successfully in a game is to make it very 
graphically intensive, which is what I plan to do with Spellbound Island 2, a Beat em' up/Platform game based on the first game I ever released. Complex Animations, weather 
effects, particles, whatever I can think of. This game will be as much eye candy as it 
will be fun to play.

  In the game, you will play as the son of Zabox, the character you rescue in the 
original. By this time, the entire settlement of Spellbound Island have settled away on 
the mainland. Intrigued by your father's tales of heroism, you decide to visit the now 
abandoned Spellbound Island. To your horror, you discover that the cursed warlock has 
somehow become free and is wrecking havoc on the island, tossing things around wildly, 
and summoning fiendish beasts, defiling your rightful home. Apon your approach, the 
omnipotent warlock uses the power of the waves to shatter your boat and leaves you 
stranded to fight for yourself among his nightmarish creations... 
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  4.4 SHMUP CK.

  Shmup CK is a long term project to fill a gap I feel is present on the PC. Shmup 
will hopefully be a PC equivilent of the C64 SEUCK. The kit will be totally 
freeware, and probably coded in Visual C++ or maybe just Blitzbasic. It should have 
all the functionality of SUECK and then some, but I won't be starting it until much 
later this year. 
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5.0 Infrequently asked Questions
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  5.1 Infrequently asked Questions
 
  Seeing as nobody is likely to ask any questions about a minigame such as this,
here are a few trival facts about 'The Hunt'. 

Q: What country does 'The Hunt' take place in?

Ans: I didn't really think about that when I was making this game. However, you
might have noticed that all the cars drive on the left hand side of the road, like
they do in Ireland, where I come from, as well as in England and a few carrabean
Islands.

Q: So what border does Malcolm Rhodes cross?

Ans: You can't place Malcolm at any specific place, because no left hand drive 
country on this planet shares a policed border! It's just a small oversight :)

Q: Ah. Why arn't any or the bridges in this country intact?

Ans: Because it's no fun to drive over an intact bridge :) There are actually only
two bridges in the game anyway, and both have alternative routes drawn in for other
moterists.

Q: What order did Malcolm Rhodes refuse to obey?

Ans: Again, not something I thought about :) I just wanted to make it clear that 
Malcolm is not a villian, and most people assume that when a soldier doesn't obey
a military order it's for a good reason, usually because the army is corrupt or
evil or whatever :) 

Q: Be honest - did you just throw this plot together to fit in with the game?

Ans: Yes :) I openly admit that the plotline sucks :)
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6.0 Version 1.0 notes
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  6.1 Version 1.0 notes

*Keyboard handler changed to one more compatible with Windows XP.
*Proper Menu System added as opposed to pressing different keys for different 
 actions.
*Difficulty modes added.
*Sound and music added... then taken away again :)
*You can now skip the cutscenes by pressing space.
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7.0 Beta Version notes
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  7.1 Beta Version notes

Thanks to Taz, Alias, Jocke the Beast, Wizardlife and cyrix for commenting on the
Beta version on various forums. 

What they liked:
The graphics, the type of game it is, the tickertext.
What they didn't like:
The text intro, the camera angle, the speed of the game, the difficulty of the game.
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Thank you for downloading 'The Hunt' ver1.0. Keep your eyes on my website for 
possible future updates and info on my other projects.

- Terry Cavanagh
blinkthedarkness@hotmail.com
http://talesofutopia.cjb.net
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