---Mario War 1.4--- 9/10/2002


THE GAME
Mario War is a platform game for 2 up to 4 players.
The objective of the game is to jump on the other player's head 
and crush him.
The game features 25 different maps and a map editor.


REQUIREMENTS
Dos 
51k of free Xms memory
Sound Blaster compatible card for sounds


KEYS

Game:
           Jump            Left         Right   	  

Mario      arrow up        arrow left   arrow right
Luigi      w               a            d
Giacomo    i	           j            l
Oreste     Mouse buttons:
           left + right    left       right
	   or central

Enter= pause

Map Select Menu:

enter= select
left= previous map
right= next map
space= select map number

Map Editor

F1= help
F2= load
F3= save
F4= clear map
F5= change map settings
arrows= move cursor
enter= put block
delete= delete block
space= select block


MAP SETTINGS

Theese settings can be set when you make a map in the map editor:

Starting Lives (1-99): it sets the starting number of lives 
of the players.

Generating System (door-fall): it is the way players are generated
in the map. 
Door: a door opens and the player enters in the game
Fall: the player falls from the sky

Safety Control (on-off): when a player is generated, it controls 
if there's any pricking block, lava block or if it's empty under 
him so he's safe.

Horizontal Loop (on-off): you can decide if when the player reaches 
the horizontal end of the screen he goes to the other side or he stops.  


Programmed by Samuele Poletto in Borland Pascal 7.0 and Assembly.
Copyright  2002 by Samuele Poletto

Most sounds and graphics are taken from the original Super Mario Bros 
1,2,3 NES games.

E-mail: samuele@samgames.it
Web Site: http://www.samgames.it/

Thanks to:
Gioele Bonan for the Web Site
Ethan Brodsky for the sound library
All my friends who helped me and made some maps