
#include "defines.txt"

if (new_room) {
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(50);

  show.pic();

  load.view(13);
  set.view(ego,13);
   position(ego,113,100);
   draw(ego);

  v27=150;
}

v27--;

if(v27==50) {
  print("\"Chitter chitter chitter!\"");
  print("Did you hear something?");
}

if(v27==1) {
  print("You sense something moving. Towards you. Fast.");
  prevent.input();
  program.control();
  new.room(9);
}

if (said("look")) {
  print("It's pitch black and you can't see a damn thing.");
}

if (said("look","dark")) {
  print("Yes, it certainly is dark.");
}

if ((said("exit","cave") ||
     said("get") ||
     said("get","cave") ||
     said("exit"))) {
  print("Now, where did that cave entrance go?");
}

if ((said("cast","fissop") ||
     said("fissop") ||
     said("fissop","cave") ||
     said("fissop","dark"))) {
  print("Quite right. Sorcerers don't need to stumble around in the dark.");
  set(f199);
  new.room(11);
  load.view(0);
  set.view(ego,0);
}

return();
