
#include "defines.txt"

if (new_room) {
  v255=2;
  load.pic(v255);
  draw.pic(v255);
  discard.pic(v255);
  set.horizon(50);

  show.pic();

  animate.obj(o1);
  load.view(28);
  set.view(o1,28);
  set.loop(o1,0);
  set.cel(o1,0);
  position(o1,66,118);
  set.priority(o1,4);
  ignore.objs(o1);
  draw(o1);

  animate.obj(o2);
  load.view(28);
  set.view(o2,28);
  set.loop(o2,0);
  set.cel(o2,0);
  position(o2,0,55);
  set.priority(o2,4);
  stop.cycling(o2);
  ignore.objs(o2);
  draw(o2);

  reset(f16);
  reset(f17);
  reset(f18);
  reset(f19);

  end.of.loop(o1,f16);
}

if(isset(f16)) {
  reset(f16);
  move.obj(o2,100,55,2,f17);
}

if(isset(f17)) {
  reset(f17);
  print("Well, you may have almost been killed and missed Father Ted, but look on the bright side, your spells still work.");
  move.obj(o2,50,55,2,f18);
}

if(isset(f18)) {
  reset(f18);
  print("Er...");
  move.obj(o2,0,55,2,f19);
}

if(isset(f19)) {
  reset(f19);
  print("Look on the bright side, you still have about fifteen minutes to turn your skin back to normal before your parents get home.");
  move.obj(o2,50,55,2,f20);
}

if(isset(f20)) {
  reset(f20);
  print("Thanks for playing The Sorceror's Appraisal, a RON prelude, by Ben 'Yahtzee' Croshaw.");
  print("Yes, this hurried anti-climax is the ending. So bugger off.");
  quit(1);
}

return();



