Abura Tan v 0.91
copyright Michael Blackney 2003

Website: www27.brinkster.com/atrl/
email: michaelblackney@hotmail.com

New Features: Multiple source lighting, perma-light.
Portability improvements, engine tweaks.


Keys:

 'i'  Inventory

 ','  Pick up, collect
 'd'  Drop                   'D'  Drop Multiple

 'w'  Wield                  'W'  Wear
 'T'  Take Off

 'e'  Eat                    'q'  Quaff

 ';'  Load                   ':'  Unload

 't'  Target                 'k'  Kick
 'l'  Look

 'o'  Open                   'c'  Close
 'U'  Untrap                 's'  Search

 '>'  Descend, direct down
 '<'  Ascend
 '.'  Wait, select yourself
 'R'  Rest

 'P'  Display previous messages

Press escape to quit to the menu.

Walk into a monster to attack it.

You can untrap and open traps while you are
stuck in them by pressing '>' when asked
for a direction to untrap/open.

Use the targeting mode to fire guns.
(Make sure you load your weapon first: use
 the ';' key to load firearms and containers)

When in the inventory menu:
 - Select an item and press 'Enter' for
   a short context menu where you can 'd'rop
   the item, etc.

 - Press Tab to cycle between Inventory,
   Equipped and Wielded menus.

Pressing ',' when there are no items at your
feet will let you collect 'fluids' (water,
snow, dirt and even grass) if you have a
container to put it in.

//--[ History: ]----

v0.91
Lighting from multiple sources.
Improved portability.
Soft Link references.
Time display.
Savegame detection.
Money.

v0.90
Hunger, nutrition, refreshment.
Purple hints for newcomers.
Monster AI.
Improved UI.
More conversion for portability.
Rotting corpses.
Look command.
Name entry.
Fluid collection.
World map screen; support for tiled wilderness
terrain.
Resting, multi turn actions and interruption.
More enemy types; no more figbashes!

Plenty of tweaks and fixes.

v0.86
Support for different compilers.
Conversion to Curses.

v0.85
Eating, drinking.
Bottles and *gulp!* fluids.
Ubiquitous bugfixes.

v0.81
Food items.
Many menu speed improvements.
Menu skins.
Some bugfixes.

v0.80
Level transition.
Level content pre-definition.
Firearm auto-targeting.
Two weapon slots.
Updated inventories.
Staircases, basements.
Numerous speed increases.
Numerous bug fixes.

v0.70
Armed melee combat.
Ranged combat.
Projectiles.
Containers.
Load/Unload.
Super Inventory Tab control!

v0.60
Monsters, combat.
Grammar: pronouns and determiners.
Healing.
Misc. tweaks.

v0.56
Tweaks.

v0.55
*Many* bugfixes.
Major improvements to LOS.
Improved town.
Special item messages (e.g. "You pass beneath
a tree.")

v0.5
Line of sight.
'i'nventory listing with quick item menus.
Clothing, 'W'ear and 'T'akeoff commands.
Minor bugfixes.
Minor tweaks and speed improvements.

v0.41
Searching added, can search for hidden
traps and doors.
Minor bugfixes.

v0.4
You can kick.  Doors will either break open,
slam shut or shatter into pieces when kicked.
Other items are unaffected by kicking.
Removed auto item select.
Implemented colored strings (as yet only used
for the status lines)
Minor bugfixes.

v0.3
Fixed a few bugs with traps.
Still at least one minor bug when opening a
trap that contains a stackable item.
Death, stats, chance to avoid traps and
possibility of failing certain actions.

v0.2
New items: walls, doors, trap.
New actions: open, close, disarm, view messages.
Auto action for doors: open.

v0.1
Items stack together. This is built in
to the basic item class, so will be available
to all types of items that require it.

Also there are now two types of
objects you can get: guns and ammo.

Messages are more informative and verbose.

v0.0
The most impressive aspect IMO is the
fact that it loads and saves.  Which
is a feat given how convoluted the
source is.

Source is ugly.
Please send me hate mail.


Enjoy!
