
Configuration file for Castlevania Quest WINDOWS version

#You don't have to fill in all the blank sections here. Generally
#the game should auto-detect everything, but if something doesn't work properly
#you can try to fix by changing the values. (you have to choose a word out of the
#available list and write it after the "equal" symbol; e.g.:"digicard = SBP" )






[graphics]

# Windows graphics drivers:
#
#  DXAC     - DirectX with hardware acceleration
#  DXSO     - DirectX without hardware acceleration
#  DXSA     - DirectX in safe-mode, with all the fancy features disabled
#  DXWN     - DirectX in windowed mode
#  DXOV     - DirectX overlay (fast windowed mode, only works on some cards)
#  GDIB     - GDI mode (slow windowed mode, works on all cards)
#

# X graphics drivers:
#
#  XWIN     - standard X Windows
#  XWFS     - Fullscreen X Windows
#  XDGA     - XFree86 Direct Graphics Access 1.0 (DGA)
#  XDFS     - Fullscreen DGA 1.0 mode
#  DGA2     - DGA 2.0 mode
#  DGAS     - DGA 2.0 software only mode
#

#
# You can also specify different drivers for a particular mode or color
# depth, eg. "gfx_card_640x480x16 = VBE3", "gfx_card_24bpp = VBE1", or
# you can provide a number of alternative drivers, for example
# "gfx_card1 = VGA", "gfx_card2 = MODX", etc.

gfx_card = DXAC



# driver to use when autodetecting windowed modes
gfx_cardw = 








[sound]

# Windows digital sound drivers:
#
#  0        - none
#  DXA      - first DirectSound device
#  DXB      - second DirectSound device
#  ...      - etc
#  AXA      - first DirectSound device using Allegro mixer
#  AXB      - second DirectSound device using Allegro mixer
#  ...      - etc
#  WOA      - high quality WaveOut device
#  WOB      - low quality WaveOut device


digi_card = AXA




# how many voices to reserve for each driver
digi_voices = 16
midi_voices = 16



# how loud? (range 0-255)
digi_volume = 255
midi_volume = 255



# sample mixing quality (0=fastest, 1=full 16 bit precision, 2=interpolation)
quality = 



# toggling this between 0 and 1 reverses the left/right panning of samples
flip_pan = 



[joystick]

# DOS joystick drivers :
#
#  STD      - standard 2-button
#  2PAD     - dual standard 2-button
#  4BUT     - standard 4-button
#  6BUT     - standard 6-button
#  8BUT     - standard 8-button
#  FPRO     - CH Flightstick Pro
#  WING     - Logitech Wingman Extreme
#  SW       - Microsoft Sidewinder digital pad
#  SWAG     - Microsoft Sidewinder digital pad (aggressive)
#  GPRO     - Gravis GamePad Pro
#  GRIP     - Gravis GrIP
#  GRI4     - Gravis GrIP (4-axis only)
#  SNE1     - SNES joypads connected to LPT1
#  SNE2     - SNES joypads connected to LPT2
#  SNE3     - SNES joypads connected to LPT3
#  PSX1     - PSX joypads connected to LPT1
#  PSX2     - PSX joypads connected to LPT2
#  PSX3     - PSX joypads connected to LPT3
#  N641     - N64 joypads connected to LPT1
#  N642     - N64 joypads connected to LPT2
#  N643     - N64 joypads connected to LPT3
#  DB91     - Pair of 2-button joysticks connected to LPT1
#  DB92     - Pair of 2-button joysticks connected to LPT2
#  DB93     - Pair of 2-button joysticks connected to LPT3
#  TGX1     - TurboGraFX joysticks connected to LPT1
#  TGX2     - TurboGraFX joysticks connected to LPT2
#  TGX3     - TurboGraFX joysticks connected to LPT3
#  SEGI     - IF-SEGA joystick interface card (ISA bus)
#  SEGP     - IF-SEGA joystick interface card (PCI bus)
#  SGPF     - IF-SEGA joystick interface card (fast PCI bus)
#  WWAR     - Wingman Warrior

joytype = 


