Warning: 
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If you aren't used to change these files, do a backup copy.

If you want new songs to sound in your game, you can write them to file "soubory.txt". You'll have to change the number on first line to number of melodies written at next lines. Write new ones in this format: transposition(in +- halftones) then one space then change the speed by multiplying standard time to wait(the bigger number, the slower it plays), then write name of the melody(without writing ".snd"). You can also test the melody by playing it in "zvuk.exe", where you can also write name without ".snd".

Change these files carefully, otherwise, if there are less melodies than written on first line, game will crash when it tries to read name etc. from line at "soubory.txt" that doesn't exist!

If you make some good melodies, send it to snake07@seznam.cz
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How to use notoedit.exe(Program used to create and edit melodies):
After start, write name of file you want to edit or create(without .snd). WRITE ONLY 8 CHAR LONG NAME! Then, you can see maximally three notes, if you are at beginning or at the end of file, you can see only two. Actual note is highlighted, the others are gray. You can see note sound(I hope that "a" is really a) and octave, then duration(in 1/n format, the bigger n, the faster it's played, but if it's too short, in game it will be prolonged, because game recognises only 16miliseconds and more).
I advise you to test it after about ten or twenty notes in zvuk.exe.

You can use these keys:
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0 a 9 : duration, 0- 2 whole notes, 1- whole, 2- half, 3 quarter, ...

t : triplet, 2/3 of standard lenght
p : 1,25x more than standard duration
. : dotted, 1.5x more than standard duration
: : 1,75x more than standard duration
(these four are not cumulating, they erase themselves)

a,b,c,d,e,f,g,h : note height(h is your english b, b is halftone lower)
r : rest, or, if actual note is a rest, you create note like the last you created
up,down arrows : halftone up/down
PGUP,PGDN : octave up/down

left,right arrows: next or previous note
Home,End : Quickly moves back(home) or fwd(end)
Esc : ends the editation saving the melody


Thanks for helping me to make this game better.

Vlastimil 'Vlasec' Frst

(If you want to delete some notes, use notepad or something like it. One note is 16 bits= two bytes, what usually means two chars. You can delete and copy here, I am not so good to create really good program to edit and I don't have time to do it. If someone creates better program, it would be helpful (so: the first byte is height, the second is duration)).
Thank you once more.