They say that some curves in the rivers are too narrow to row.
They say that harpies are most dirty creatures in whole Ankhyrnia.
They say that harpy dung can make you sick.
They say that armors of your enemies can also be bashed broken.
They say that harpy dung can't be washed away - it mucks you up forever.
If your enemy doesn't notice wounds you did, it's can be a magical creature.
Magical weapons can make magical wounds.
The higher your experience level is the less enemies can resist your spells.
They say that hand-axe and dagger can be more than just a hand-weapon.
The more heavy your weapon is the more damage will overhead-bash cause.
They say that it is not so effective to thrust with heavy weapon.
Wood Nymph (Dryad) can't leave her forest. If she is forced to do it, she dies.
They say that when you own an Unicorn Horn you don't need to care about poison.
Wanna succeed in Ankhyrnia? Take care about virtues.
They say that undead creatures feel no fear.
Zombies don't die until they are bashed to pieces or feed with salt.
Lamp has more uses than lighting up a rooms.
Sometimes right kind of armor might keep creatures friendly - or angry.
Do you think that being who is stucked to net, can move?
They say that creature strong enough can rip your net.
There was a man who once slept nearby enemy-camp and woke up without his head.
Listen to your heart - it can make you feel guilty and so on.
Ever seen a man, who has sold his soul to devil, to die?
Chutsah is death!
Ayinar is light!
Drinking blood may be killing or healing experience but will you take the risk?
They say that rockslides ain't no problem if you are riding.
It's very useful to be in cover behind some obstacle if you're attacked by bow.
They say that it is much more easy to repel and hit if you stand on the table.
Feeling guilty? How about to surrender to guards and feel pure?
Horsemen have bonus to hitting because of height gap.
Damages in your legs can be sawn in your speed.
Damages in your hands can be sawn in strength and fightning-skills.
They say that there can be rockslides nearby mountains.
If shopkeeper can't see you - he can't see either if you take something.
Sleeping in bar or shop just makes you tired - can't those people be quiet!
Unicorn Horn can remove poison even from yourself.
They say that holy items can hurt Zombies,but it doesn't mean that they'll die.
Ever tried to lead slave to freedom - ever seen angry slave trader?
Wisdom of the old people: Hiccup can be removed by drinking lots of water.
Fighting on a table makes it much more easier to damage your enemy.
Ever talked in drunk? You should know that drunken might be very quarrelsome.
They say that Unicorn's Horn may recognize poison.
Don`t you let your enemy run away with you net on it.
They say that rowing is very hard - at least it makes you very hungry.
It is difficult to row with hands full of weapons.
They say that horse won't fit to rowing boat.
Enemies won't chae you forever in the countryside, if you escape far enough.
Carrying too many items is stressing - some damned thing will always drop down.
They say that Dojos may sell low-priced weapons.
They say that Doctors can heal numerous diseases - Groin louses for example.
Even a dagger can be killing weapon if your skills with it is 100 percents.
Attacking spells cause always magical wounds.
The more skillful you are in using some weapon the more training is Dojo cost.
Ever made a succesful aim - ever seen hand or hoof dropping to floor.
Overhead bash will set you off balance for one turn - but it's worth of that.
It is funny to be invisible and look poor enemy running and bashing around.
Your enemies can pick weapons from the floor as well as you can.
Escaping creatures has multi-hearing, they hear you even if you're invisible.
Quickly footsteps from distance tells that you'll never see that being again.
Orcish creatures hate light - in a form or another.
Your weapons will break if you repel many hits done by more powerful weapon.
Your secondary weapon is your defense weapon - it will break first.
They say that poisoned person can eat very fast, he has right to his last meal.
They say that Zombies hate salt.
Mummies are as dry as a dust - do think that they will burn well?
Your armors will break if they get many hits from powerful weapon.
Hard armors will endure hits much more than soft ones.
They say that robbers aren`t sometimes statisfied even if you give your gold.
Ever moved a bed away from under the sleeping creature?
They say that guardsman have good hearing - especially in treasure stores.
Ever sinked down into boghole?
Ever found blood from barrel?
Ever found gold from barrel?
Ever found creature from barrel?
Ever maked up a whore?
Ever maked up yourself?
Chest can hold few huge things more likely than ten small ones.

Horse doesn't step on the bogholes - but who can even ride on the swamp?
Dying by suffocating is a painfull death.
Persistent vagrant trader may cause a hair loss - or at least a stress.
Eating big ration of food takes more time than little ration.
Wearing and taking off heavy armors will take more time than using light ones.
Ever find a trap from the chest?
Ever falled on the slippery floor?
They say that levers can cause anything from nuclear war to re-borning.
Ever messed up in the bar?
A picklock can be useful to stop creatures who can`t open locked doors.
A picklock can break to lock.
A holy symbol may be dangerous to its user when Chaotic person applies it.
A bullwhip hits to enemy more often than many other weapons.
A holy symbol will scare only undead creatures.
It is very un-brave move to attack chained or tied creatures.
What an injustice it is to talk with slave and do nothing to help him/her.
A holy water will make damages only to undead creatures.
A pickaxe will break the stone very often in the hand of the Dwarf.
A mirror is not useful in the open air.
Afraid of your things being stolen while sleeping? Hide 'em!
Afraid of Orcish-race creatures? Be a Troll or Half-Orc!
As you see motionless creature it doesn't mean that it can't move at all.
Afraid of traps on the floor? Ride over them with horse!
Afraid of horse running away? Tie it!
Afraid of horse attack? Tied horse can not fight.
Agility will help you to avoid some traps.
An Aconite will scare only wereanimals.
Be honest to the man in a confessional.
Be careful! Some creatures are VERY INTELLIGENT!
Creatures aren`t so stupid -- they have brains.
They say that dropping to pit when riding doesn't hurt you - but who then?
Do you think that stool will broke if you jump on it from the table?
Drinking natural liquid often enough will make food almost useless.
Eating too much may risk your health.
Find the secrets of the virtues.
Furnitures may have little surprises -- so sit on the stool and lay on the bed.
On the higher level you are the shorter is spell-learning time.
Use your class special abilities -- they are quite of tricks!
Warriors; throw the creature around nearby the walls -- that has good effects.
Warriors; removing little rocks won't manage is your hit points are too low.
Mages & Clerics; Creature scaring won't succeed if creature isn't intelligent.
You are never sinless.
Elven-races and Dwarfish-races doesn`t like each others.
Almost every creature growls something. Wise creatures can even chat with you.
Vagrant Traders may attack too.
Horse may kick you with the hoofs if you don`t treat it well.
Your mount doesn`t fight with creatures - it just wants to live its own life.
Horse doesn`t mind about the poison.
Horse won't always let you to ride with it.
Horse doesn't feel free on the foothills.
When escaping - just run. Creatures can find you even though you can't see 'em.
It is nice experience to sit on the trapped stool.
It is impossible to kill big creatures by hands -- this if for hunters.
It is impossible to throw big creatures around - this is for warriors.
In the open air items aren't sawn automatically -- you must find them.
Poisoned? Catch and eat some bloodsucker!
Try to live in accordance with virtues -- this is not a lash & bash game.
When you pray, you'd better know the answer to becoming question.
God will hear your prayers better if your virtues are good.
God will help you if your virtues are good when you pray.
Red Dragon may taste fiery.
Don't ever steal from the temple!
Examining items is sometimes a good idea.
Warriors better find out if creature has any weapons before wreching them away.
The more you have armors the slower you'll be.
Only magical wounds can hurt skeletons.
Your behaviour tells your alignment.
Your pocket watch really works.
Your horse doesn't need feeding -- it eats grass etc. when riding in open air.
You'd better tie your horse when going to somewhere by foot.
Ever tried to climb on the table?
Ever tried to sleep when riding by horse.
Ever tried to ride throught town gates.
They say that sleeping on the bed heals you better than sleeping on the floor.
They say that your sleep will be fragmentary if you are in the bed.
They say that jumping from the table on the creature is funny trick.
They say that you can`t avoid dropping rocks and guillotines when riding.
They say that kicking the creatures may be very useful.
They say that it is a good idea to kick the door when someone is behind of it.
They say that two or more same magics will only increase duration of the magic.
They say that locked doors can be kicked open -- if you are strong enough.
They say that you should obey virtue-increasing-hints got from the altar.
They say that you won't need any food if you drink natural liquids often enough.
They say that is nice experience to try to catch escaping horse by foot.
Look the statues -- there is always more information about them.
If creature is faster than you it can bash you more than once in one turn.
Getting hungry?  Eat something! ;-)
Holy water can not be drinked.
Horse hates swamps - as much as it can be difficult to ride on those areas.
I'll keep you on eye! -- Ayinar
Home-brewe is always of quite poor quality.
Whip hits easily - so let's go whipping!
Creatures can't can swim - but can you either?
Never bash the wall or mountain!
They say that it is impossible to weak characters to fight with heavy weapons.
You can't control your teleportating -- even if you know the spell.
Using a spike storm-spell may crush even houses.
They say that only Orcish race is friendly to its own race.
Man in the confessional is still a MAN - with masculine thoughts.
They say that Jussi Kantola can make you mad.
They say that monsters never move the furnitures around.
They say that vagrant traders are sometimes good fighters.
They say that once the vagrant trader escapes, he won't sell you anything.
They say that resist fire magic really resists the fire, and powerfully.
They say that snakes love the sound of flute.
They say that trying to compensate sins you haven't done is a sin.
Ever played some instrument when nobody is listening?
They say that bandites will attack if you don't give them what they want.
They say that using "Raise Dead" magic to dead undead will have a nice effect.
All monsters aren`t chaotic - try to understand it, please.
Beware: there's always a chance that your wand explodes as you try to zap it!
The say that loud voice can even collapse corridors.
They say that kicking the altar may be dangerous.
They say that if you're invisible you can still be heard!
It is impossible to creatures to open doors which has obstacle on another side.
If you wish to creatures not to open some door stack furnitures front of it.
Whore likes to go straight to the point - straight to the bed!
What does female do in the whorehouse?
There is good,old furnitures in the shops and bars.
They say that creature which is playing a dice, won`t notice ya very well.
Don't lie that you've told lies, 'cause that's a lie, and lie is a sin.
Don`t disturb praying creatures if you care about your spirituality.
Do you think that tied creature can move?
Magical creatures can be beated only by magic - weapons or spells.
Bartenders should be chatty.
Can you feel it? -- Ayinar is watching.
When playing UrW, imagine that you are playing real RPG, you`ll survive better.
When playing UrW, don`t be too quick, deliberate your every move.
Loosen slabs and platens can be kicked in.
When levitating, creatures can hit you only by long distance weapons.
When levitating, you can hit the creatures only by long distance weapons too.
Whore may have a disease - but whore can also make you feel good and healthy.
Check the creature before you hit.
Sleeping creature is harmles.
It is difficult to keep weapon in greasy hand.
Hiccup-attacks are sometimes very aggravating!
Barrel can include more than some liquid.
Home-brew is always bad.
The higher level your level is the you will succeed in special abilities.
Some chests are big enough to have a monster inside.
There may be hidden items or traps in furnitures.
Ever find a monster hiding under some furniture.
Magic Missile hits always -- even done by a creature.
Is it wise to squeeze to bed where is already somebody?
Examine unknown items -- it can be very usefull.
Drinking enough beer from the barrels can make you drunk.
They say that when you are levitating it is quite useless to kick.
