RIPPER

A tiny DOS game by Elissa Harris (@expectproblems).

Made in a weekend while on holidays up in the mountains.

Built with Watcom C++ and some ASM for the VGA initialisation and rendering calls.

All code and assets cobbled together by me over that weekend, except for stealing some public domain BMP loading code that works... mostly.

May clean up and release the source some time, but honestly there are better open source DOS engines to use as a learning tool anyway...

Main thing I am quite pleased with is that the enemies (and you) take per-pixel deformation when being hit, leaving nice little blackened scorch-makes real-time as they become damaged.