TRISTAM ISLAND
By Hugo Labrande

Manual for : DOS version

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After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill?

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HOW TO PLAY

- run TRISTAM.BAT

Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game.

There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help!

If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr.

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MANY THANKS TO
- Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years after;
- Graham Nelson, creator of Inform 6
- Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years;
- Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations
- My testers: Brennen Kinch, Grimmnebulin, Jack Welch, Juhana Leinonen, Mark Walker;
- Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions.

For the DOS port more specifically:
- Stefan Jokisch and David Griffith, for developing Frotz on DOS.
