
TODO NOTES AND DEBUGGING
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jah to do list

fix mpeg player file name loader - still buggy
move mpeg encoding and playback to the desktop ie out of the player...

clean up flip player and remove the preferences file

test the new sync-connect feature in the network module
make sure network module is sending files properly...

remove image from videodata so its not passing clips around and boggind down the app
--instead, when a image is needed simply... load it from the videodata file :)
fix database issues - database has to be ROCK SOLID
add asset management issues via library ie clip into to textbox for clips
add layer groups...

fix texture scaling on objects ie sphere/cylinder
fix the mesh object
fix the bezier object ie add control points
add lights
fix alpha channel on particles with texture

add font depth test routines for extrude

fix 500 x/y/z placement issue in animation


fix windows spaceball
add shared desktop

start work on firewire video capture, playback and deckcontrol
get a nice interface going for the text module...
get a nice interface going for the paint module...



* Major implementations

need to move to qt containers to store and sort layers in the modules
see QPtrList for more info!
need to add zdepth sorting bigtime
also would be cool to add layer grouping

* Module implementations

For our editing module, play around with the desktop, it will be a QCanvas/QPainting
where each clip will be analyzed for length a a clip-box will be drawn, in a pannable area

the add buttons will add audio or video only at this point, effects (dual stream, overlay)
we can figure out later but they shouldnt be that hard!
fix editing module - take bars into consideration - restore from last backup

* the plugin openApi initative

then we need to figure out how to get dll code into the objects directory to enable all effects
as plugins - take a look at how discreeet/adobe/gimp passes the interface variables around
to make a clean openApi for plugin development!

* bugs and fixes

add hide video out option to animation module (applies to editing module...)

fix effect module so that its always working with meshes and fix rendering so we render the layer size only ie if a clip is 320x240 we render it back out at 320x240

add support for multiple desktops via database

can we add a option for a single opengl render space thats re-drawn when we switch modules? this way the system isnt initializing separate rederspaces which takes up memory. right now the system needs at least 128mb tram to run properly - although with newer cards this is less of a issue as the are coming out with 256mb thesew days as standard

move desktpo interface into desktop itself should be easy now that its out of the main routine

fix red-frame selection on startup backdrop

get rid of objectmenu code in edit.cpp

get rid of cross moudle import for modules that are compatible... ie animation, editing and text
actually we'll fix this so you can import cross module but it imports as a nested subset

add play mode options dropdown to player menu ie start to finish, loop, or ping

add play option after render ie <play last>

make render button turn red or green when rendering so one knows to click to stop

add new layer should always show up in front of whats there

and add lights

add library functions - ie asset data
and add textures to particles :)

Fix the struct related bug thats in MainWindow.cpp  line 495

and all videoData.print errors in desktop etc ir paint.cpp line 411

problem seems to be with functions embeded in struct in coreobject.h line 137

check database startup problems ie corruption etc and sync to last number of clips

We need to break out the desktop interface  code from jahcontrol and move it into the desktop
module...


