CDs_AssembleModelsN	/usr/gnagy/esrc/include/E3D/EMacros.h	/^\/\/ Flags for CDs_AssembleModelsN()$/
E3d2DTextureShaderCore	/usr/gnagy/esrc/include/E3D/Texture.h	/^#define E3d2DTextureShaderCore()\\$/
E3dGeoItemCore	/usr/gnagy/esrc/include/E3D/Item.h	/^#define E3dGeoItemCore()\\$/
E3dGeometryCore	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dGeometryCore()\\$/
E3dGeometryInfoCore	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dGeometryInfoCore()\\$/
E3dI_FABS	/usr/gnagy/esrc/include/E3D/Math.h	/^static inline float E3dI_FABS(float LF)$/
E3dKDNodeCore	/usr/gnagy/esrc/include/E3D/Types.h	/^#define E3dKDNodeCore()\\$/
E3dM_CrossProduct3D	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_CrossProduct3D(mAX, mAY, mAZ, mBX, mB/
E3dM_CurveBasis	/usr/gnagy/esrc/include/E3D/Spline.h	/^#define E3dM_CurveBasis(b, k0, k1, k2, k3)	LGMatri/
E3dM_CurvePrecision	/usr/gnagy/esrc/include/E3D/Spline.h	/^#define E3dM_CurvePrecision(p)	LStepsF=(float)(p),/
E3dM_DotProduct3D	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_DotProduct3D(mAX, mAY, mAZ, mBX, mBY,/
E3dM_DotProduct3Ds	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_DotProduct3Ds(mA, mB) (mA.X*mB.X + mA/
E3dM_InitBezierCV	/usr/gnagy/esrc/include/E3D/Spline.h	/^#define E3dM_InitBezierCV(mBezierCV)\\$/
E3dM_InitSplineCV	/usr/gnagy/esrc/include/E3D/Spline.h	/^#define E3dM_InitSplineCV(mSplineCV)\\$/
E3dM_IsModelSelected	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dM_IsModelSelected(mModel, mModelSelecte/
E3dM_NextVertexNode	/usr/gnagy/esrc/include/E3D/Polygon.h	/^#define E3dM_NextVertexNode(mVertexNodes, mVertexN/
E3dM_Normalize3D	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_Normalize3D(mX, mY, mZ)\\$/
E3dM_Normalize3Ds	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_Normalize3Ds(mVec)\\$/
E3dM_Normalize3DsDist	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_Normalize3DsDist(mVec, mDistance)\\$/
E3dM_PARGBToPABGR	/usr/gnagy/esrc/include/E3D/Types.h	/^#define E3dM_PARGBToPABGR(PRGB) (((PRGB&0xFF000000/
E3dM_PolygonFree	/usr/gnagy/esrc/include/E3D/Polygon.h	/^#define E3dM_PolygonFree(MPolygon)\\$/
E3dM_PrevVertexNode	/usr/gnagy/esrc/include/E3D/Polygon.h	/^#define E3dM_PrevVertexNode(mVertexNodes, mVertexN/
E3dM_VectorCrossProduct	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_VectorCrossProduct(mAX, mAY, mAZ, mBX/
E3dM_VectorInit	/usr/gnagy/esrc/include/E3D/Math.h	/^#define E3dM_VectorInit(mVector, mX, mY, mZ)	(mVec/
E3dM_WindowPointPickItems	/usr/gnagy/esrc/include/E3D/Pick.h	/^#define E3dM_WindowPointPickItems(m3DWindow, mTarg/
E3dMeshCore	/usr/gnagy/esrc/include/E3D/Mesh.h	/^#define E3dMeshCore()\\$/
E3dModelCore	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dModelCore()\\$/
E3dModelInfoCore	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dModelInfoCore()\\$/
E3dMtxPos	/usr/gnagy/esrc/include/E3D/Types.h	/^#define E3dMtxPos(r, c)	(c*4+r)$/
E3dPolyGroupInfoCore	/usr/gnagy/esrc/include/E3D/Polygon.h	/^#define E3dPolyGroupInfoCore()\\$/
E3dRendererCore	/usr/gnagy/esrc/include/E3D/Rendering.h	/^#define E3dRendererCore()\\$/
E3dSceneCallbackStructCore	/usr/gnagy/esrc/include/E3D/Scene.h	/^#define E3dSceneCallbackStructCore()\\$/
E3dShaderClassCore	/usr/gnagy/esrc/include/E3D/Material.h	/^#define E3dShaderClassCore()\\$/
E3dShaderCore	/usr/gnagy/esrc/include/E3D/Material.h	/^#define E3dShaderCore()\\$/
E3dTplEditProc_CHist	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTplEditProc_CHist(mType, mPrefix)\\$/
E3dTplEditProc_LODCHist	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTplEditProc_LODCHist(mType, mPrefix)\\$/
E3dTplEditProc_LODCHistInput	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTplEditProc_LODCHistInput(mType, mPrefi/
E3dTpl_ACB_CHist	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTpl_ACB_CHist(mType, mPrefix)\\$/
E3dTpl_GeoADD	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTpl_GeoADD(mPrefix)\\$/
E3dTpl_GeoCANCEL	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTpl_GeoCANCEL(mPrefix)\\$/
E3dTpl_GeoDoneEditing	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTpl_GeoDoneEditing(mPrefix)\\$/
E3dTpl_GeoOK	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define E3dTpl_GeoOK(mPrefix)\\$/
E3dTpl_ModelACB_CHist	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dTpl_ModelACB_CHist(mType, mPrefix)\\$/
E3dTpl_ModelEditProc_CHist	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dTpl_ModelEditProc_CHist(mType, mPrefix)/
E3dTpl_ModelMinEditProc	/usr/gnagy/esrc/include/E3D/Model.h	/^#define E3dTpl_ModelMinEditProc(mType, mPrefix)\\$/
E3d_GeometryUpdateForDisplay	/usr/gnagy/esrc/include/E3D/Geometry.h	/^\/\/ "Reasons" flags for E3d_GeometryUpdateForDispla/
E3d_SplineUnselect	/usr/gnagy/esrc/include/E3D/Geometry.h	/^\/\/ Selection flags for E3d_UnselectModelGeometries/
FCurve	/usr/gnagy/esrc/include/E3D/Animation.h	/^\/\/ FCurve (key-frame) animation$/
Geometries	/usr/gnagy/esrc/include/E3D/Texture.h	/^\/\/ This gets attached to the actual Geometries (Me/
M_SIGN	/usr/gnagy/esrc/include/E3D/Math.h	/^#define M_SIGN(x)	(M_ToInt(x)&0x80000000)$/
M_ToFloat	/usr/gnagy/esrc/include/E3D/Math.h	/^#define M_ToFloat(x)	(*(float*)(&x))$/
M_ToInt	/usr/gnagy/esrc/include/E3D/Math.h	/^#define M_ToInt(x)	(*(unsigned int*)(&(x)))$/
_E3dM_SetToolTip	/usr/gnagy/esrc/include/E3D/Panel.h	/^#define _E3dM_SetToolTip(mTip)\\$/
_E3dSplineCVCore	/usr/gnagy/esrc/include/E3D/Spline.h	/^#define	_E3dSplineCVCore()\\$/
caseE3dMESH	/usr/gnagy/esrc/include/E3D/Geometry.h	/^#define caseE3dMESH()\\$/
caseE3dpTT_OBJECT	/usr/gnagy/esrc/include/E3D/Panel.h	/^#define caseE3dpTT_OBJECT()\\$/
history	/usr/gnagy/esrc/include/E3D/Geometry.h	/^\/\/ construction-history (no inputs) and no LODs.$/
it	/usr/gnagy/esrc/include/E3D/Geometry.h	/^\/\/ Finish editing a Geometry and remove it (dialog/
structure	/usr/gnagy/esrc/include/E3D/Geometry.h	/^\/\/ General GeoInfo structure (these are the first /
tangents	/usr/gnagy/esrc/include/E3D/Spline.h	/^\/\/   C2: derivative of tangents (acceleration) are/
vectors	/usr/gnagy/esrc/include/E3D/Spline.h	/^\/\/ Parametric continuity: defined in terms of dire/
