WoG PATCH 3.56 To install WoG patch 3.56, you must to have WoG version 3.55 installed. WoG version: 356 ERM version: 250 New Abilities: 1. New ERMable Treasure chests. They operate as a general Treasure chest until you control it with ERM. 2. New ERMable resource Mithril. It is controlled by ERM. By default any Mithril stack is a random resource (except wood or ore) but looks like Mithril. If you turn Mithril "on" with ERM, you will have a new unique resource that is collected not only by human players but also by the AI. 3. Some new WoG objects (11). 4. Some new (mainly water) decorations (9). 5. After SG dies, SG Guards gain their speed back at the beginning of the next battle turn. 6. Check ERM356.TXT for lots of new ERM features. 7. New and updated Wogified scripts. Here's the full list of what script number has what: script00.erm - Wogify script01.erm - Map Rules script02.erm - Artifact Boost script03.erm - Skills Boost script04.erm - Arcane Tower script05.erm - Bank script06.erm - Demon Lord Summoning Artifact script07.erm - Fishing Well script08.erm - Junk Merchant script09.erm - Market Of Time script10.erm - Mushrooms script11.erm - Palace Of Dreams script12.erm - Living Skull script13.erm - Tavern Card Game script14.erm - Transformation Altar script15.erm - Mysterious Creature Dwelling script16.erm - Battle Academy script17.erm - Potions script18.erm - Alms House script19.erm - [reserved for Sash] script20.erm - Week Of The Monster script21.erm - Freelancer's Guild script22.erm - Monster Mutterings script23.erm - Ring Of Loyalty script24.erm - Enhanced Hint Texts script25.erm - Map Enhancements script26.erm - Artificer's script27.erm - Spellbook script28.erm - School Of Wizardry script29.erm - Chest script30.erm - Adventure Cave WOGIFY UPDATE The latest version adds the Freelancer's Guild, Ring Of Loyalty, Artificer, Spellbook, School of Wizardry, and Adventure Cave objects to maps, plus a new treasure chest. SKILLS UPDATE The latest version supports internet play (by not affecting human vs. human network battles). CHEST This is a new script that adds a new kind of treasure chest. ADVENTURE CAVE This is a new script for an object where heroes can explore a small set of caves, with a large variety of contents. MCD 1.3 (Mysterious Creature Dwelling) The Mysterious Creature Dwelling gives every player once every 10 days 7 random creatures attached to visiting hero. The Cost will be the same as recruiting in the Castle. Version 1.3 has changes in cost and can only be visited once per player not per hero (like 1.2) for a better balance. ARTIFICER The Artificer upgrades once per day one Helmet, Sword, Shield or Breastplate that a visiting Heroe wears (not in backpack). Visiting Heroes will be asked which Artifact should get upgraded. He has to pay the price and the Artifact changes to one Level higher. SPELLBOOK Spellbooks found on the adventure map contains several spells. Also avoids a problem that heroes could carry extra spellbooks in their backpacks. SCHOOL OF WIZARDRY Sells skills and spells, heroes may copy spells from scrolls to their spellbook. Uses a different object than before. RING OF THE MAGI This script changes the Ring of the Magi combination artifact into a standalone relic (cannot be built from combo parts nor split into them) with a completely new power replacing the old one. The artifact's new name is Ring of Loyalty. While this ring is equipped, an attacking hero will not abandon your cause after retreating from or being defeated in battle, but will instead stay on the adventure map. In addition, surviving troops (or the last few troops alive before the battle ends) will loyally remain with the hero. MONSTER MUTTERINGS This script adds random text and dialogue to all monster stacks when they're attacked. Most of it is quite silly and all of it is just for fun. It works equally well with random monsters as it does with specifically-placed monsters. If a monster has customized text, this text will appear first, followed by the customized text after. ENHANCED HINT TEXT This script enhances the information you see when you right-click on a dwelling. If you or an allied player own the dwelling, you'll be shown how many creatures are still available to be hired there. If the dwelling is unowned or owned by another non-allied player, you'll just be shown the standard information. FREELANCER'S GUILD This script enhances all Freelancer's Guilds on a map, allowing a hero who visits to hire a stack of monsters to hunt down an enemy. Either a specific hero or an entire faction (colour) may be specified as the target. If a specific hero is specified and the monsters successfully attack and kill that hero, they will then switch to hunting the faction of that hero's colour. Wandering monsters move 1 space per turn and will not move until two turns after they are initially hired. The cost for hiring freelance monsters is 1/25th of normal recruiting cost. If a monster cannot reach a hero or (hero or castle), it will move in that direction and get as close as possible. Wandering monsters cannot travel through subterranean gates, liths or across water. MAP ENHANCEMENTS This script gives the option of using or not using several other WoGify scripts as well as the option of having Level 8 dwellings function like standard dwellings instead. This script should be used in conjunction with the following scripts: Week of Monsters, Enhanced Hint Text and Monster Mutterings. DEMON LORD SUMMONING ARTIFACT (Update) Version 1.1 fixes some bugs that allowed Asmodeus to be hired in a tavern after retreating from or being used a combat. It also makes minor message box changes and expands the right-click artifact information to explain the new demon summoning power. WEEK OF MONSTERS (Update) Version 1.1 adds a check for the Diety of Fire - if it's present, it will be "Week of the Imp" (with +15 Imp *and* +15 Familiar Growth). Version 1.2 adds special weeks for resources where mines of that type produce double the number (e.g., 2 crystals for Week of the Sparkling Crystals, 4 Wood for Week of the Woodcutter). ALTAR OF TRANSFORMATION and LIVING SKULL updates fix some bugs but don't change anything. BATTLE ACADEMY (Update) Uses a better way to check if it has been visited or not plus bug fixes. WoG Bug fixing: 1. Santa Gremlin (SG) now has Pixies instead of Air Elementals as guards if a hero is a Planeswalker or Elementalist. 2. Santa Gremlin (SG) now has Dwarves instead of Centaurus as guards if a hero is a Ranger or Druid. The number of Dwarves is 1/2 (but>0) of SG number. 3. SG growth is set to 1 per player daily. 4. SG number attack multiplier is reduced from 128 to 64. 5. If you have a dwelling of level 8th creature, you can hire it since a first day in a corresponding town (if you have an advanced 7th level town dwelling built there). 6. The Darkness Dragon flies back now everytime to the original position. 7. Multiplayer "Leave Army" bug fixed. When this is not your turn and your hero stays next to other player hero, you will not be offered to leave other player's hero army. 8. Multiplayer "Demolish Town" bug fixed. When this is not your turn and you cannot make any demolition in Towns. ERM Bug fixing: 1. MN:O, MN:R command produce no error if you use check or get syntax. HMM3.5 Team (22.03.02)