#include #include "aux.h" #include "teapot.h" #if defined(__cplusplus) || defined(c_plusplus) #define class c_class #endif long GRD; #define TEAPOTSOLID 0 #define TEAPOTWIRE 1 static GLuint teapots[2] = {0, 0}; static float tex[2][2][2] = {{{0, 0},{1, 0}},{{0, 1},{1, 1}}}; static void solidTeapot(long grid, GLdouble scale) { float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; long i, j, k, l; if (grid < 2) grid = 7; GRD = grid; teapots[TEAPOTSOLID] = glGenLists (1); glNewList(teapots[TEAPOTSOLID], GL_COMPILE); glPushMatrix (); glRotatef (270.0, 1.0, 0.0, 0.0); glScalef (0.5*scale, 0.5*scale, 0.5*scale); glTranslatef (0.0, 0.0, -1.5); for (i = 0; i < 10; i++) { for (j = 0; j < 4; j++) for (k = 0; k < 4; k++) for (l = 0; l < 3; l++) { p[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; q[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; if (l == 1) q[j][k][l] *= -1.0; if (i < 6) { r[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; if (l == 0) r[j][k][l] *= -1.0; s[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; if (l == 0) s[j][k][l] *= -1.0; if (l == 1) s[j][k][l] *= -1.0; } } glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, &tex[0][0][0]); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glEnable(GL_MAP2_TEXTURE_COORD_2); glMapGrid2f(GRD, 0.0, 1.0, GRD, 0.0, 1.0); glEvalMesh2(GL_FILL, 0, GRD, 0, GRD); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]); glEvalMesh2(GL_FILL, 0, GRD, 0, GRD); if (i < 6) { glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]); glEvalMesh2(GL_FILL, 0, GRD, 0, GRD); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]); glEvalMesh2(GL_FILL, 0, GRD, 0, GRD); } } glDisable(GL_MAP2_VERTEX_3); glDisable(GL_MAP2_TEXTURE_COORD_2); glPopMatrix (); glEndList(); } static void wireTeapot(long grid, GLdouble scale) { float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; long i, j, k, l; if (grid < 2) grid = 7; GRD = grid; teapots[TEAPOTWIRE] = glGenLists (1); glNewList(teapots[TEAPOTWIRE], GL_COMPILE); glPushMatrix (); glRotatef (270.0, 1.0, 0.0, 0.0); glScalef (0.5*scale, 0.5*scale, 0.5*scale); glTranslatef (0.0, 0.0, -1.5); for (i = 0; i < 10; i++) { for (j = 0; j < 4; j++) for (k = 0; k < 4; k++) for (l = 0; l < 3; l++) { p[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; q[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; if (l == 1) q[j][k][l] *= -1.0; if (i < 6) { r[j][k][l] = cpdata[patchdata[i][j*4+(3-k)]][l]; if (l == 0) r[j][k][l] *= -1.0; s[j][k][l] = cpdata[patchdata[i][j*4+k]][l]; if (l == 0) s[j][k][l] *= -1.0; if (l == 1) s[j][k][l] *= -1.0; } } glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, &tex[0][0][0]); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glEnable(GL_MAP2_TEXTURE_COORD_2); glMapGrid2f(GRD, 0.0, 1.0, GRD, 0.0, 1.0); glEvalMesh2(GL_LINE, 0, GRD, 0, GRD); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]); glEvalMesh2(GL_LINE, 0, GRD, 0, GRD); if (i < 6) { glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]); glEvalMesh2(GL_LINE, 0, GRD, 0, GRD); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]); glEvalMesh2(GL_LINE, 0, GRD, 0, GRD); } } glDisable(GL_MAP2_VERTEX_3); glDisable(GL_MAP2_TEXTURE_COORD_2); glPopMatrix (); glEndList(); } void auxSolidTeapot(GLdouble scale) { if (glIsList(teapots[TEAPOTSOLID]) == 0) solidTeapot (14, scale); glCallList(teapots[TEAPOTSOLID]); } void auxWireTeapot(GLdouble scale) { if (glIsList(teapots[TEAPOTWIRE]) == 0) wireTeapot (10, scale); glCallList(teapots[TEAPOTWIRE]); }