101000 Fliers don't fly, but aren't retaliated against. String type = 07.06.2003 101001 Fast creatures are slow, slow ones fast. String type = 07.06.2003 101002 Creatures are half-price on day 7 each week. String type = 07.06.2003 101003 Heroes create Magic Plains each day. String type = 07.06.2003 101004 Creatures attack twice. String type = 07.06.2003 101005 Creatures in armies grow by 4 percent each day. String type = 07.06.2003 101006 Creature dwellings also sell Boars. String type = 07.06.2003 101007 Heroes start at 5th Level. String type = 07.06.2003 101008 Artifacts on the map are found in pairs. String type = 07.06.2003 101009 Perpetual darkness. String type = 07.06.2003 101010 Heroes move twice as far. String type = 07.06.2003 101011 Mines change resources each week. String type = 07.06.2003 101012 Teaching objects can be revisited each month. String type = 07.06.2003 101013 Heroes can have 10 Skills. String type = 07.06.2003 101014 7th level creatures upgrade to 8th Level. String type = 07.06.2003 101015 Heroes are given an artifact each level. String type = 07.06.2003 101016 Rogues ambush the unwary. String type = 07.06.2003 101017 Creatures have breath weapons. String type = 07.06.2003 101018 Shooters don't shoot, but have more hit points. String type = 07.06.2003 101019 Each town has a Grail. String type = 07.06.2003 101020 Mark any map rules that you want in this game (page 1 of 2). String type = 07.06.2003 101021 Mark any map rules that you want in this game (page 2 of 2). String type = 07.06.2003 101022 In this strange land, String type = 07.06.2003 101023 Also, String type = 07.06.2003 101024 %Z326no creatures can fly, and creatures that once flew cannot be retaliated against. String type = 07.06.2003 101025 %Z326creatures that are normally slow are fast, and the fast ones slow. String type = 07.06.2003 101026 %Z326creatures cost half as much on the 7th day of the week. String type = 07.06.2003 101027 %Z326the presence of a hero warps the land with magic. String type = 07.06.2003 101028 %Z326all creatures attack twice. String type = 07.06.2003 101029 %Z326creatures in a hero's army attract an additional 4%% of their own kind each day, to a maximum of 10000 creatures. String type = 07.06.2003 101030 %Z326most dwellings also produce Boars. String type = 07.06.2003 101031 %Z326heroes start at 5th level. String type = 07.06.2003 101032 %Z326artifacts tend to come in pairs. String type = 07.06.2003 101033 %Z326there is perpetual darkness. String type = 07.06.2003 101034 %Z326heroes have double movement. String type = 07.06.2003 101035 %Z326mines produce different resources from week to week. String type = 07.06.2003 101036 %Z326places that a hero could normally only visit once may be revisited each month. String type = 07.06.2003 101037 %Z326heroes may learn 2 secret skills in addition to the 8 normal ones. String type = 07.06.2003 101038 %Z326upgraded 7th level creatures in a hero's army automatically upgrade to 8th level. String type = 07.06.2003 101039 %Z326heroes gain an artifact with each level. String type = 07.06.2003 101040 %Z326bands of Rogues roam the countryside, ready to ambush heroes. String type = 07.06.2003 101041 %Z326all creatures attack as with a breath weapon (when not shooting). String type = 07.06.2003 101042 %Z326no creatures shoot, and creatures that once shot have +50%% hit points. String type = 07.06.2003 101043 %Z326all towns have a grail structure built in them. String type = 07.06.2003 101044 You find another %Z-1 near this one. String type = 07.06.2003 101045 he String type = 07.06.2003 101046 she String type = 07.06.2003 101047 %Z352 may learn a secret skill, %Z353. Does %Z354 wish to learn this? String type = 07.06.2003 101048 For achieving so much, %Z2 is granted an artifact. String type = 07.06.2003 101049 %Z326 is ambushed by a band of Rogues! String type = 07.06.2003 101050 The Rogues had treasure! String type = 07.06.2003 101051 Each town has a Warlord's Banners in front of it. 101052 %Z326each town has a Warlord's Banner in front of it, and Banners in front of neutral towns are guarded. 101053 The Warlord's Banner is guarded by a %Z-1! Will you fight it for the prize? 101054 The Warlord's Banner is guarded by a %Z-1! Will you fight it for the prize? 101055 The Warlord's Banner is guarded by %Y1 %Z-1! Will you fight them for the prize? 101056 Suddenly, the water around %Z326's ship becomes alive! %Z326 is ambushed by a band of Water Elementals!